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54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
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#if ENABLE_UNET
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using System;
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namespace UnityEngine.Networking
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{
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[Serializable]
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public struct NetworkInstanceId
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{
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public NetworkInstanceId(uint value)
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{
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m_Value = value;
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}
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[SerializeField]
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readonly uint m_Value;
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public bool IsEmpty()
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{
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return m_Value == 0;
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}
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public override int GetHashCode()
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{
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return (int)m_Value;
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}
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public override bool Equals(object obj)
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{
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return obj is NetworkInstanceId && this == (NetworkInstanceId)obj;
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}
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public static bool operator==(NetworkInstanceId c1, NetworkInstanceId c2)
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{
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return c1.m_Value == c2.m_Value;
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}
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public static bool operator!=(NetworkInstanceId c1, NetworkInstanceId c2)
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{
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return c1.m_Value != c2.m_Value;
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}
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public override string ToString()
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{
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return m_Value.ToString();
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}
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public uint Value { get { return m_Value; } }
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public static NetworkInstanceId Invalid = new NetworkInstanceId(uint.MaxValue);
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internal static NetworkInstanceId Zero = new NetworkInstanceId(0);
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}
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}
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#endif
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