mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using Mono.Cecil;
|
||
|
|
||
|
namespace Unity.UNetWeaver
|
||
|
{
|
||
|
public static class Log
|
||
|
{
|
||
|
public static Action<string> WarningMethod;
|
||
|
public static Action<string> ErrorMethod;
|
||
|
|
||
|
public static void Warning(string msg)
|
||
|
{
|
||
|
WarningMethod("UNetWeaver warning: " + msg);
|
||
|
}
|
||
|
|
||
|
public static void Error(string msg)
|
||
|
{
|
||
|
ErrorMethod("UNetWeaver error: " + msg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class Program
|
||
|
{
|
||
|
public static bool Process(string unityEngine, string unetDLL, string outputDirectory, string[] assemblies, string[] extraAssemblyPaths, IAssemblyResolver assemblyResolver, Action<string> printWarning, Action<string> printError)
|
||
|
{
|
||
|
CheckDLLPath(unityEngine);
|
||
|
CheckDLLPath(unetDLL);
|
||
|
CheckOutputDirectory(outputDirectory);
|
||
|
CheckAssemblies(assemblies);
|
||
|
Log.WarningMethod = printWarning;
|
||
|
Log.ErrorMethod = printError;
|
||
|
return Weaver.WeaveAssemblies(assemblies, extraAssemblyPaths, assemblyResolver, outputDirectory, unityEngine, unetDLL);
|
||
|
}
|
||
|
|
||
|
private static void CheckDLLPath(string path)
|
||
|
{
|
||
|
if (!File.Exists(path))
|
||
|
throw new Exception("dll could not be located at " + path + "!");
|
||
|
}
|
||
|
|
||
|
private static void CheckAssemblies(IEnumerable<string> assemblyPaths)
|
||
|
{
|
||
|
foreach (var assemblyPath in assemblyPaths)
|
||
|
CheckAssemblyPath(assemblyPath);
|
||
|
}
|
||
|
|
||
|
private static void CheckAssemblyPath(string assemblyPath)
|
||
|
{
|
||
|
if (!File.Exists(assemblyPath))
|
||
|
throw new Exception("Assembly " + assemblyPath + " does not exist!");
|
||
|
}
|
||
|
|
||
|
private static void CheckOutputDirectory(string outputDir)
|
||
|
{
|
||
|
if (!Directory.Exists(outputDir))
|
||
|
Directory.CreateDirectory(outputDir);
|
||
|
}
|
||
|
}
|
||
|
}
|