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25 lines
1.0 KiB
Markdown
25 lines
1.0 KiB
Markdown
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# NetworkClient
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`NetworkClient` is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The `NetworkClient` class also helps to manage spawned network GameObjects, and routing of RPC message and network events.
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See the [NetworkClient](#networkclient) script reference for more information.
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## Properties
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- **serverIP**
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The IP address of the server that this client is connected to.
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- **serverPort**
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The port of the server that this client is connected to.
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- **connection**
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The NetworkConnection GameObject this `NetworkClient` instance is using.
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- **handlers**
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The set of registered message handler functions.
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- **numChannels**
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The number of configured NetworkTransport QoS channels.
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- **isConnected**
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True if the client is connected to a server.
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- **allClients**
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List of active NetworkClients (static).
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- **active**
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True if any NetworkClients are active (static).
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