Mirror/doc/articles/Transports/index.md

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2019-03-14 13:23:20 +00:00
# Transports
Mirror is a high level Networking Library that can use several different low level transports.
To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.
# Transports Overview
- [TCP - Telepathy](Telepathy.md)
2019-01-07 03:40:24 +00:00
Simple, message based, MMO Scale TCP networking in C#. And no magic.
- [UDP - Ignorance](Ignorance.md)
2019-03-11 17:39:48 +00:00
Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet.
- [UDP - LiteNetLib4Mirror](LiteNetLib4Mirror.md)
2019-03-11 17:39:48 +00:00
LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included.
- [WebGL - WebSockets](WebSockets.md)
2019-01-07 03:40:24 +00:00
WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI.
- [Steam - Fizzy](Fizzy.md)
2019-01-07 03:40:24 +00:00
A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer.
- [Multiplexer - Multiplexer](Multiplexer.md)
2019-03-11 17:39:48 +00:00
Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrnently, for example desktop clients using Telepathy together with WebGL clients using Websockets.
- [Socket Server - Insight](Insight.md)
2019-01-07 03:52:11 +00:00
Insight is a simple Socket Server for Unity and Mirror.