The hook attribute can be used to specify a function to be called when the SyncVar changes value on the client. This ensures that all clients receive the proper variables from other clients.
- The Hook method must have a single parameter of the same type as the SyncVar property. This parameter should have a unique name, e.g. newValue.
- Do not try to set the property value from inside the hook. The property value will be updated after the hook completes.
- Reference the hook parameter inside the hook to use the new value. Referencing the property value will be the old value, in case you need to compare.
Below is a simple example of assigning a random color to each player when they're spawned on the server. All clients will see all players in the correct colors, even if they join later.