Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a [Migration Tool](General/Migration) to do most of the work for you!
Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212), [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015), [Cubica](https://www.cubica.net/), and [more](https://vis2k.github.io/Mirror/General/Showcase)!
- Active [Discord](https://discord.gg/2BvnM4R) for prompt support
-**Requires Unity 2018.3.6+**
- Alpha / Beta Unity versions cannot be supported
**Multiple Transports Available:**
-**TCP** ([Telepathy](Transports/Telepathy))
-**UDP** ([ENet](Transports/Ignorance) and [LiteNetLib](Transports/LiteNetLib4Mirror))
-**Steam** ([Steamworks.Net](Transports/Fizzy))
-**WebGL** ([Web Sockets](Transports/WebSockets))
**List Server**
We've developed a [List Server](https://mirror-networking.com/list-server/) where game servers can register and clients can connect to find those servers to play on them.
**Key Features & Components:**
- [Transports](Transports) are interchangeable components
- Additive Scene Loading
- Single and separated Unity projects supported
- Network [Manager](Components/NetworkManage) and [HUD](Components/NetworkManagerHUD)
- Network [Lobby Manager](Components/NetworkLobbyManager) and [Lobby Player](Components/NetworkLobbyPlayer)