Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a [Migration Tool](Articles/General/Migration.md) to do most of the work for you!
Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212), [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015), [Cubica](https://www.cubica.net/), and [more](https://mirror-networking.com/showcase/)!
-**TCP** ([Telepathy](Articles/Transports/Telepathy.md) and [Apathy](https://mirror-networking.com/apathy/) and [Booster](https://mirror-networking.com/booster/))
-**UDP** ([ENet](Articles/Transports/Ignorance.md) and [LiteNetLib](Articles/Transports/LiteNetLib4Mirror.md))
-**WebGL** ([Secure Web Sockets](Articles/Transports/WebSockets.md))
-**Steam** ([Steamworks.Net](Articles/Transports/FizzySteamworks.md)) and ([FacePunch](Articles/Transports/FizzyFacepunch.md))
We've developed a [List Server](https://mirror-networking.com/list-server/) where game servers can register and clients can connect to find those servers to play on them.
- Network [Transform](Articles/Components/NetworkTransform.md) to sync position, rotation, and scale with interpolation
- Network [Animator](Articles/Components/NetworkAnimator.md) with 64 parameters
- Network [Proximity Checker](Articles/Components/NetworkProximityChecker.md) to help with Area of Interest
- Network [Scene Checker](Articles/Components/NetworkSceneChecker.md) to islolate players and networked objects to Additive scene instances
- Network [Match Checker](Articles/Components/NetworkMatchChecker.md) to islolate players and networked objects by [Network Visibility](Articles/Guides/Visibility.md)
- [SyncVar](Articles/Guides/Sync/SyncVars.md), [SyncList](Articles/Guides/Sync/SyncLists.md), [SyncDictionary](Articles/Guides/Sync/SyncDictionary.md), and [SyncHashSet](Articles/Guides/Sync/SyncHashSet.md)