Mirror/Unity-Technologies-networking/Runtime/NetworkManagerHUD.cs

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// vis2k: GUILayout instead of spacey += ...; removed Update hotkeys to avoid
// confusion if someone accidentally presses one.
using System;
using System.ComponentModel;
#if ENABLE_UNET
namespace UnityEngine.Networking
{
[AddComponentMenu("Network/NetworkManagerHUD")]
[RequireComponent(typeof(NetworkManager))]
[EditorBrowsable(EditorBrowsableState.Never)]
public class NetworkManagerHUD : MonoBehaviour
{
public NetworkManager manager;
public bool showGUI = true;
public int offsetX;
public int offsetY;
void Awake()
{
manager = GetComponent<NetworkManager>();
}
void OnGUI()
{
if (!showGUI)
return;
bool noConnection = (manager.client == null || manager.client.connection == null ||
manager.client.connection.connectionId == -1);
GUILayout.BeginArea(new Rect(10 + offsetX, 40 + offsetY, 215, 9999));
if (!manager.IsClientConnected() && !NetworkServer.active)
{
if (noConnection)
{
// LAN Host
if (Application.platform != RuntimePlatform.WebGLPlayer)
{
if (GUILayout.Button("LAN Host"))
{
manager.StartHost();
}
}
// LAN Client + IP
GUILayout.BeginHorizontal();
if (GUILayout.Button("LAN Client"))
{
manager.StartClient();
}
manager.networkAddress = GUILayout.TextField(manager.networkAddress);
GUILayout.EndHorizontal();
// LAN Server Only
if (Application.platform == RuntimePlatform.WebGLPlayer)
{
// cant be a server in webgl build
GUILayout.Box("( WebGL cannot be server )");
}
else
{
if (GUILayout.Button("LAN Server Only")) manager.StartServer();
}
}
else
{
// Connecting
GUILayout.Label("Connecting to " + manager.networkAddress + ":" + manager.networkPort + "..");
if (GUILayout.Button("Cancel Connection Attempt"))
{
manager.StopClient();
}
}
}
else
{
// server / client status message
if (NetworkServer.active)
{
string serverMsg = "Server: port=" + manager.networkPort;
if (manager.useWebSockets)
{
serverMsg += " (Using WebSockets)";
}
GUILayout.Label(serverMsg);
}
if (manager.IsClientConnected())
{
GUILayout.Label("Client: address=" + manager.networkAddress + " port=" + manager.networkPort);
}
}
// client ready
if (manager.IsClientConnected() && !ClientScene.ready)
{
if (GUILayout.Button("Client Ready"))
{
ClientScene.Ready(manager.client.connection);
if (ClientScene.localPlayers.Count == 0)
{
ClientScene.AddPlayer(0);
}
}
}
// stop
if (NetworkServer.active || manager.IsClientConnected())
{
if (GUILayout.Button("Stop"))
{
manager.StopHost();
}
}
GUILayout.EndArea();
}
}
}
#endif //ENABLE_UNET