Mirror/doc/articles/Messages/index.md

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# Messages Overview
General description of Messages
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- **AddPlayerMessage**
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This is passed to handler functions registered for the AddPlayer built-in message.
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- **ErrorMessage**
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This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
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- **NotReadyMessage**
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This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.
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- **PeerAuthorityMessage**
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Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
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- **ReadyMessage**
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This is passed to handler functions registered for the SYSTEM_READY built-in message.
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- **ReconnectMessage**
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This network message is used when a client reconnect to the new host of a game.
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- **RemovePlayerMessage**
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This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.