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# Transports Overview
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Mirror is a high level Networking Library that can use several different low level transports.
To use a transport, simply add it as component to the NetworkManager and drag it into the NetworkManager's Transport field.
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- [TCP - Telepathy ](Telepathy.md )
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Simple, message based, MMO Scale TCP networking in C#. And no magic.
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- [UDP - Ignorance ](Ignorance.md )
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Ignorance implements a reliable and unreliable sequenced UDP transport based on ENet.
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- [UDP - LiteNetLib4Mirror ](LiteNetLib4Mirror.md )
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LiteNetLib4Mirror implements a UDP transport based on LiteNetLib with Network Discovery and uPnP included.
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- [WebGL - WebSockets ](WebSockets.md )
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WebSockets transport layer for Mirror that target WebGL clients, without relying on Unity's stodgy old LLAPI.
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- [Steam - Fizzy ](Fizzy.md )
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A complete rebuild utilising Async (Previously SteamNetNetworkTransport) of a Steam P2P network transport layer.
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- [Multiplexer - Multiplexer ](Multiplexer.md )
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Multiplexer is a bridging transport to allow a server to handle clients on different transports concurrnently, for example desktop clients using Telepathy together with WebGL clients using Websockets.
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- [Fallback ](Fallback.md )
Fallback is a compatibility transport for transports that don't run on all platforms and need fallback options to cover all other platforms.