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22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
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# Classes Overview
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General description of Classes
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- [NetworkServer](NetworkServer)
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NetworkServer is a High-Level-API class that manages connections from multiple clients.
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- [NetworkClient](NetworkClient)
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NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server.
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- [NetworkConnection](NetworkConnection)
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NetworkConnection is a high-level API class that encapsulates a network connection.
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- [NetworkBehavior](NetworkBehavior)
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NetworkBehaviour scripts work with GameObjects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRPCs, SyncEvents and SyncVars.
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- [Attributes](Attributes)
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Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
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- [SyncLists](SyncLists)
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SyncLists contain lists of values:
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- SyncListString
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- SyncListFloat
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- SyncListInt
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- SyncListUInt
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- SyncListBool
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