Mirror/Unity-Technologies-networking/UnityEngine.Networking.Tests/NetworkHash128Test.cs

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2018-07-16 13:25:56 +00:00
using NUnit.Framework;
using System;
using UnityEngine;
namespace UnityEngine.Networking.Tests
{
[TestFixture()]
public class NetworkHash128Test
{
[Test]
public void TestParse()
{
string guid = "0123456789abcdef9876543210fedcba";
NetworkHash128 hash = NetworkHash128.Parse(guid);
Assert.That(hash.i0, Is.EqualTo(0x01));
Assert.That(hash.i1, Is.EqualTo(0x23));
Assert.That(hash.i2, Is.EqualTo(0x45));
Assert.That(hash.i3, Is.EqualTo(0x67));
Assert.That(hash.i4, Is.EqualTo(0x89));
Assert.That(hash.i5, Is.EqualTo(0xab));
Assert.That(hash.i6, Is.EqualTo(0xcd));
Assert.That(hash.i7, Is.EqualTo(0xef));
Assert.That(hash.i8, Is.EqualTo(0x98));
Assert.That(hash.i9, Is.EqualTo(0x76));
Assert.That(hash.i10, Is.EqualTo(0x54));
Assert.That(hash.i11, Is.EqualTo(0x32));
Assert.That(hash.i12, Is.EqualTo(0x10));
Assert.That(hash.i13, Is.EqualTo(0xfe));
Assert.That(hash.i14, Is.EqualTo(0xdc));
Assert.That(hash.i15, Is.EqualTo(0xba));
}
2018-07-16 13:50:55 +00:00
[Test]
public void TestToString()
{
string guid = "0123456789abcdef9876543210fedcba";
NetworkHash128 hash = NetworkHash128.Parse(guid);
Assert.That(hash.ToString(), Is.EqualTo(guid));
}
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}
}