Mirror/Unity-Technologies-networking/Runtime/NetworkBehaviour.cs

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#if ENABLE_UNET
using System;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine.Networking.NetworkSystem;
namespace UnityEngine.Networking
{
[RequireComponent(typeof(NetworkIdentity))]
[AddComponentMenu("")]
public class NetworkBehaviour : MonoBehaviour
{
ulong m_SyncVarDirtyBits; // ulong instead of uint for 64 instead of 32 SyncVar limit per component
float m_LastSendTime;
// this prevents recursion when SyncVar hook functions are called.
bool m_SyncVarGuard;
public bool localPlayerAuthority { get { return myView.localPlayerAuthority; } }
public bool isServer { get { return myView.isServer; } }
public bool isClient { get { return myView.isClient; } }
public bool isLocalPlayer { get { return myView.isLocalPlayer; } }
public bool hasAuthority { get { return myView.hasAuthority; } }
public NetworkInstanceId netId { get { return myView.netId; } }
public NetworkConnection connectionToServer { get { return myView.connectionToServer; } }
public NetworkConnection connectionToClient { get { return myView.connectionToClient; } }
public short playerControllerId { get { return myView.playerControllerId; } }
protected ulong syncVarDirtyBits { get { return m_SyncVarDirtyBits; } }
protected bool syncVarHookGuard { get { return m_SyncVarGuard; } set { m_SyncVarGuard = value; }}
internal NetworkIdentity netIdentity { get { return myView; } }
const float k_DefaultSendInterval = 0.1f;
NetworkIdentity m_MyView;
NetworkIdentity myView
{
get
{
if (m_MyView == null)
{
m_MyView = GetComponent<NetworkIdentity>();
if (m_MyView == null)
{
if (LogFilter.logError) { Debug.LogError("There is no NetworkIdentity on this object. Please add one."); }
}
return m_MyView;
}
return m_MyView;
}
}
// ----------------------------- Commands --------------------------------
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SendCommandInternal(int cmdHash, NetworkWriter writer, int channelId, string cmdName)
{
// local players can always send commands, regardless of authority, other objects must have authority.
if (!(isLocalPlayer || hasAuthority))
{
if (LogFilter.logWarn) { Debug.LogWarning("Trying to send command for object without authority."); }
return;
}
if (ClientScene.readyConnection == null)
{
if (LogFilter.logError) { Debug.LogError("Send command attempted with no client running [client=" + connectionToServer + "]."); }
return;
}
// construct the message
CommandMessage message = new CommandMessage();
message.netId = netId;
message.cmdHash = cmdHash;
message.payload = writer.ToArray();
ClientScene.readyConnection.SendByChannel((short)MsgType.Command, message, channelId);
#if UNITY_EDITOR
UnityEditor.NetworkDetailStats.IncrementStat(
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
(short)MsgType.Command, cmdName, 1);
#endif
}
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual bool InvokeCommand(int cmdHash, NetworkReader reader)
{
return InvokeCommandDelegate(cmdHash, reader);
}
// ----------------------------- Client RPCs --------------------------------
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SendRPCInternal(int rpcHash, NetworkWriter writer, int channelId, string rpcName)
{
// This cannot use NetworkServer.active, as that is not specific to this object.
if (!isServer)
{
if (LogFilter.logWarn) { Debug.LogWarning("ClientRpc call on un-spawned object"); }
return;
}
// construct the message
RpcMessage message = new RpcMessage();
message.netId = netId;
message.rpcHash = rpcHash;
message.payload = writer.ToArray();
NetworkServer.SendByChannelToReady(gameObject, (short)MsgType.Rpc, message, channelId);
#if UNITY_EDITOR
UnityEditor.NetworkDetailStats.IncrementStat(
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
(short)MsgType.Rpc, rpcName, 1);
#endif
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SendTargetRPCInternal(NetworkConnection conn, int rpcHash, NetworkWriter writer, int channelId, string rpcName)
{
// This cannot use NetworkServer.active, as that is not specific to this object.
if (!isServer)
{
if (LogFilter.logWarn) { Debug.LogWarning("TargetRpc call on un-spawned object"); }
return;
}
// construct the message
RpcMessage message = new RpcMessage();
message.netId = netId;
message.rpcHash = rpcHash;
message.payload = writer.ToArray();
conn.SendByChannel((short)MsgType.Rpc, message, channelId);
#if UNITY_EDITOR
UnityEditor.NetworkDetailStats.IncrementStat(
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
(short)MsgType.Rpc, rpcName, 1);
#endif
}
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual bool InvokeRPC(int cmdHash, NetworkReader reader)
{
return InvokeRpcDelegate(cmdHash, reader);
}
// ----------------------------- Sync Events --------------------------------
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SendEventInternal(int eventHash, NetworkWriter writer, int channelId, string eventName)
{
if (!NetworkServer.active)
{
if (LogFilter.logWarn) { Debug.LogWarning("SendEvent no server?"); }
return;
}
// construct the message
SyncEventMessage message = new SyncEventMessage();
message.netId = netId;
message.eventHash = eventHash;
message.payload = writer.ToArray();
NetworkServer.SendByChannelToReady(gameObject, (short)MsgType.SyncEvent, message, channelId);
#if UNITY_EDITOR
UnityEditor.NetworkDetailStats.IncrementStat(
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
(short)MsgType.SyncEvent, eventName, 1);
#endif
}
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual bool InvokeSyncEvent(int cmdHash, NetworkReader reader)
{
return InvokeSyncEventDelegate(cmdHash, reader);
}
// ----------------------------- Sync Lists --------------------------------
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual bool InvokeSyncList(int cmdHash, NetworkReader reader)
{
return InvokeSyncListDelegate(cmdHash, reader);
}
// ----------------------------- Code Gen Path Helpers --------------------------------
public delegate void CmdDelegate(NetworkBehaviour obj, NetworkReader reader);
protected delegate void EventDelegate(List<Delegate> targets, NetworkReader reader);
protected enum UNetInvokeType
{
Command,
ClientRpc,
SyncEvent,
SyncList
};
protected class Invoker
{
public UNetInvokeType invokeType;
public Type invokeClass;
public CmdDelegate invokeFunction;
public string DebugString()
{
return invokeType + ":" + invokeClass + ":" + invokeFunction.GetMethodName();
}
};
static Dictionary<int, Invoker> s_CmdHandlerDelegates = new Dictionary<int, Invoker>();
[EditorBrowsable(EditorBrowsableState.Never)]
static protected void RegisterCommandDelegate(Type invokeClass, int cmdHash, CmdDelegate func)
{
if (s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return;
}
Invoker inv = new Invoker();
inv.invokeType = UNetInvokeType.Command;
inv.invokeClass = invokeClass;
inv.invokeFunction = func;
s_CmdHandlerDelegates[cmdHash] = inv;
if (LogFilter.logDev) { Debug.Log("RegisterCommandDelegate hash:" + cmdHash + " " + func.GetMethodName()); }
}
[EditorBrowsable(EditorBrowsableState.Never)]
static protected void RegisterRpcDelegate(Type invokeClass, int cmdHash, CmdDelegate func)
{
if (s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return;
}
Invoker inv = new Invoker();
inv.invokeType = UNetInvokeType.ClientRpc;
inv.invokeClass = invokeClass;
inv.invokeFunction = func;
s_CmdHandlerDelegates[cmdHash] = inv;
if (LogFilter.logDev) { Debug.Log("RegisterRpcDelegate hash:" + cmdHash + " " + func.GetMethodName()); }
}
[EditorBrowsable(EditorBrowsableState.Never)]
static protected void RegisterEventDelegate(Type invokeClass, int cmdHash, CmdDelegate func)
{
if (s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return;
}
Invoker inv = new Invoker();
inv.invokeType = UNetInvokeType.SyncEvent;
inv.invokeClass = invokeClass;
inv.invokeFunction = func;
s_CmdHandlerDelegates[cmdHash] = inv;
if (LogFilter.logDev) { Debug.Log("RegisterEventDelegate hash:" + cmdHash + " " + func.GetMethodName()); }
}
[EditorBrowsable(EditorBrowsableState.Never)]
static protected void RegisterSyncListDelegate(Type invokeClass, int cmdHash, CmdDelegate func)
{
if (s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return;
}
Invoker inv = new Invoker();
inv.invokeType = UNetInvokeType.SyncList;
inv.invokeClass = invokeClass;
inv.invokeFunction = func;
s_CmdHandlerDelegates[cmdHash] = inv;
if (LogFilter.logDev) { Debug.Log("RegisterSyncListDelegate hash:" + cmdHash + " " + func.GetMethodName()); }
}
internal static string GetInvoker(int cmdHash)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return null;
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
return inv.DebugString();
}
// wrapper fucntions for each type of network operation
internal static bool GetInvokerForHashCommand(int cmdHash, out Type invokeClass, out CmdDelegate invokeFunction)
{
return GetInvokerForHash(cmdHash, UNetInvokeType.Command, out invokeClass, out invokeFunction);
}
internal static bool GetInvokerForHashClientRpc(int cmdHash, out Type invokeClass, out CmdDelegate invokeFunction)
{
return GetInvokerForHash(cmdHash, UNetInvokeType.ClientRpc, out invokeClass, out invokeFunction);
}
internal static bool GetInvokerForHashSyncList(int cmdHash, out Type invokeClass, out CmdDelegate invokeFunction)
{
return GetInvokerForHash(cmdHash, UNetInvokeType.SyncList, out invokeClass, out invokeFunction);
}
internal static bool GetInvokerForHashSyncEvent(int cmdHash, out Type invokeClass, out CmdDelegate invokeFunction)
{
return GetInvokerForHash(cmdHash, UNetInvokeType.SyncEvent, out invokeClass, out invokeFunction);
}
static bool GetInvokerForHash(int cmdHash, UNetInvokeType invokeType, out Type invokeClass, out CmdDelegate invokeFunction)
{
Invoker invoker = null;
if (!s_CmdHandlerDelegates.TryGetValue(cmdHash, out invoker))
{
if (LogFilter.logDev) { Debug.Log("GetInvokerForHash hash:" + cmdHash + " not found"); }
invokeClass = null;
invokeFunction = null;
return false;
}
if (invoker == null)
{
if (LogFilter.logDev) { Debug.Log("GetInvokerForHash hash:" + cmdHash + " invoker null"); }
invokeClass = null;
invokeFunction = null;
return false;
}
if (invoker.invokeType != invokeType)
{
if (LogFilter.logError) { Debug.LogError("GetInvokerForHash hash:" + cmdHash + " mismatched invokeType"); }
invokeClass = null;
invokeFunction = null;
return false;
}
invokeClass = invoker.invokeClass;
invokeFunction = invoker.invokeFunction;
return true;
}
internal static void DumpInvokers()
{
Debug.Log("DumpInvokers size:" + s_CmdHandlerDelegates.Count);
foreach (var inv in s_CmdHandlerDelegates)
{
Debug.Log(" Invoker:" + inv.Value.invokeClass + ":" + inv.Value.invokeFunction.GetMethodName() + " " + inv.Value.invokeType + " " + inv.Key);
}
}
internal bool ContainsCommandDelegate(int cmdHash)
{
return s_CmdHandlerDelegates.ContainsKey(cmdHash);
}
internal bool InvokeCommandDelegate(int cmdHash, NetworkReader reader)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return false;
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
if (inv.invokeType != UNetInvokeType.Command)
{
return false;
}
// 'this' instance of invokeClass?
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if (inv.invokeClass.IsInstanceOfType(this))
{
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inv.invokeFunction(this, reader);
return true;
}
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return false;
}
internal bool InvokeRpcDelegate(int cmdHash, NetworkReader reader)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return false;
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
if (inv.invokeType != UNetInvokeType.ClientRpc)
{
return false;
}
// 'this' instance of invokeClass?
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if (inv.invokeClass.IsInstanceOfType(this))
{
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inv.invokeFunction(this, reader);
return true;
}
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return false;
}
internal bool InvokeSyncEventDelegate(int cmdHash, NetworkReader reader)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return false;
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
if (inv.invokeType != UNetInvokeType.SyncEvent)
{
return false;
}
inv.invokeFunction(this, reader);
return true;
}
internal bool InvokeSyncListDelegate(int cmdHash, NetworkReader reader)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return false;
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
if (inv.invokeType != UNetInvokeType.SyncList)
{
return false;
}
if (GetType() != inv.invokeClass)
{
return false;
}
inv.invokeFunction(this, reader);
return true;
}
static internal string GetCmdHashHandlerName(int cmdHash)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return cmdHash.ToString();
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
return inv.invokeType + ":" + inv.invokeFunction.GetMethodName();
}
static string GetCmdHashPrefixName(int cmdHash, string prefix)
{
if (!s_CmdHandlerDelegates.ContainsKey(cmdHash))
{
return cmdHash.ToString();
}
Invoker inv = s_CmdHandlerDelegates[cmdHash];
string name = inv.invokeFunction.GetMethodName();
int index = name.IndexOf(prefix);
if (index > -1)
{
name = name.Substring(prefix.Length);
}
return name;
}
internal static string GetCmdHashCmdName(int cmdHash)
{
return GetCmdHashPrefixName(cmdHash, "InvokeCmd");
}
internal static string GetCmdHashRpcName(int cmdHash)
{
return GetCmdHashPrefixName(cmdHash, "InvokeRpc");
}
internal static string GetCmdHashEventName(int cmdHash)
{
return GetCmdHashPrefixName(cmdHash, "InvokeSyncEvent");
}
internal static string GetCmdHashListName(int cmdHash)
{
return GetCmdHashPrefixName(cmdHash, "InvokeSyncList");
}
// ----------------------------- Helpers --------------------------------
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SetSyncVarGameObject(GameObject newGameObject, ref GameObject gameObjectField, ulong dirtyBit, ref NetworkInstanceId netIdField)
{
if (m_SyncVarGuard)
return;
NetworkInstanceId newGameObjectNetId = new NetworkInstanceId();
if (newGameObject != null)
{
var uv = newGameObject.GetComponent<NetworkIdentity>();
if (uv != null)
{
newGameObjectNetId = uv.netId;
if (newGameObjectNetId.IsEmpty())
{
if (LogFilter.logWarn) { Debug.LogWarning("SetSyncVarGameObject GameObject " + newGameObject + " has a zero netId. Maybe it is not spawned yet?"); }
}
}
}
NetworkInstanceId oldGameObjectNetId = new NetworkInstanceId();
if (gameObjectField != null)
{
oldGameObjectNetId = gameObjectField.GetComponent<NetworkIdentity>().netId;
}
if (newGameObjectNetId != oldGameObjectNetId)
{
if (LogFilter.logDev) { Debug.Log("SetSyncVar GameObject " + GetType().Name + " bit [" + dirtyBit + "] netfieldId:" + oldGameObjectNetId + "->" + newGameObjectNetId); }
SetDirtyBit(dirtyBit);
gameObjectField = newGameObject;
netIdField = newGameObjectNetId;
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SetSyncVar<T>(T value, ref T fieldValue, ulong dirtyBit)
{
// newly initialized or changed value?
if ((value == null && fieldValue != null) ||
(value != null && !value.Equals(fieldValue)))
{
if (LogFilter.logDev) { Debug.Log("SetSyncVar " + GetType().Name + " bit [" + dirtyBit + "] " + fieldValue + "->" + value); }
SetDirtyBit(dirtyBit);
fieldValue = value;
}
}
// these are masks, not bit numbers, ie. 0x004 not 2
public void SetDirtyBit(ulong dirtyBit)
{
m_SyncVarDirtyBits |= dirtyBit;
}
public void ClearAllDirtyBits()
{
m_LastSendTime = Time.time;
m_SyncVarDirtyBits = 0L;
}
internal bool IsDirty()
{
return
(Time.time - m_LastSendTime > GetNetworkSendInterval())
&& m_SyncVarDirtyBits != 0L;
}
public virtual bool OnSerialize(NetworkWriter writer, bool initialState)
{
if (!initialState)
{
writer.WritePackedUInt64(0);
}
return false;
}
public virtual void OnDeserialize(NetworkReader reader, bool initialState)
{
if (!initialState)
{
reader.ReadPackedUInt64();
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual void PreStartClient()
{
}
public virtual void OnNetworkDestroy()
{
}
public virtual void OnStartServer()
{
}
public virtual void OnStartClient()
{
}
public virtual void OnStartLocalPlayer()
{
}
public virtual void OnStartAuthority()
{
}
public virtual void OnStopAuthority()
{
}
public virtual bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initialize)
{
return false;
}
public virtual void OnSetLocalVisibility(bool vis)
{
}
public virtual bool OnCheckObserver(NetworkConnection conn)
{
return true;
}
public virtual int GetNetworkChannel()
{
return Channels.DefaultReliable;
}
public virtual float GetNetworkSendInterval()
{
return k_DefaultSendInterval;
}
}
}
#endif //ENABLE_UNET