Mirror/Unity-Technologies-networking/Editor/NetworkTransformVisualizerEditor.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEditor
{
[CustomEditor(typeof(NetworkTransformVisualizer), true)]
[CanEditMultipleObjects]
public class NetworkTransformVisualizerEditor : NetworkBehaviourInspector
{
internal override bool hideScriptField
{
get
{
return true;
}
}
}
}