Mirror/Assets/Scenery/Tree.cs

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2021-05-16 10:35:17 +00:00
using UnityEngine;
2021-05-16 07:10:31 +00:00
public class Tree : MonoBehaviour
{
void OnTriggerEnter(Collider col)
{
Debug.LogWarning($"Tree [{gameObject.scene.name}] OnTrigger: {col.name}[{col.gameObject.scene.name}]");
}
}