2021-02-05 01:34:22 +00:00
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using System.Net;
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using Mirror;
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using Mirror.Discovery;
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/*
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Discovery Guide: https://mirror-networking.com/docs/Guides/NetworkDiscovery.html
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Documentation: https://mirror-networking.com/docs/Components/NetworkDiscovery.html
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API Reference: https://mirror-networking.com/docs/api/Mirror.Discovery.NetworkDiscovery.html
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*/
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public class DiscoveryRequest : NetworkMessage
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{
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// Add properties for whatever information you want sent by clients
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// in their broadcast messages that servers will consume.
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}
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public class DiscoveryResponse : NetworkMessage
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{
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// Add properties for whatever information you want the server to return to
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// clients for them to display or consume for establishing a connection.
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}
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public class #SCRIPTNAME# : NetworkDiscoveryBase<DiscoveryRequest, DiscoveryResponse>
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{
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#region Server
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/// <summary>
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/// Reply to the client to inform it of this server
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/// </summary>
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/// <remarks>
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/// Override if you wish to ignore server requests based on
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/// custom criteria such as language, full server game mode or difficulty
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/// </remarks>
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2021-02-06 22:52:24 +00:00
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/// <param name="request">Request coming from client</param>
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2021-02-05 01:34:22 +00:00
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/// <param name="endpoint">Address of the client that sent the request</param>
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protected override void ProcessClientRequest(DiscoveryRequest request, IPEndPoint endpoint)
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{
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base.ProcessClientRequest(request, endpoint);
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}
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/// <summary>
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/// Process the request from a client
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/// </summary>
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/// <remarks>
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/// Override if you wish to provide more information to the clients
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/// such as the name of the host player
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/// </remarks>
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2021-02-06 22:52:24 +00:00
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/// <param name="request">Request coming from client</param>
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2021-02-05 01:34:22 +00:00
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/// <param name="endpoint">Address of the client that sent the request</param>
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/// <returns>A message containing information about this server</returns>
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protected override DiscoveryResponse ProcessRequest(DiscoveryRequest request, IPEndPoint endpoint)
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{
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return new DiscoveryResponse();
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}
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#endregion
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#region Client
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/// <summary>
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/// Create a message that will be broadcasted on the network to discover servers
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/// </summary>
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/// <remarks>
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/// Override if you wish to include additional data in the discovery message
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/// such as desired game mode, language, difficulty, etc... </remarks>
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/// <returns>An instance of ServerRequest with data to be broadcasted</returns>
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protected override DiscoveryRequest GetRequest()
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{
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return new DiscoveryRequest();
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}
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/// <summary>
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/// Process the answer from a server
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/// </summary>
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/// <remarks>
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/// A client receives a reply from a server, this method processes the
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/// reply and raises an event
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/// </remarks>
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/// <param name="response">Response that came from the server</param>
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/// <param name="endpoint">Address of the server that replied</param>
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protected override void ProcessResponse(DiscoveryResponse response, IPEndPoint endpoint) { }
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#endregion
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}
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