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17 lines
958 B
Markdown
17 lines
958 B
Markdown
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# Debugging Information
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Mirror provides tools to get information about your game at run time. This information is useful for testing your multiplayer game.
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When your game is running in the Editor in Play mode, the Network Manager shows additional information about the state of the network at runtime. This includes:
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- Network connections
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- Active GameObjects on the server which have a Network Identity component
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- Active GameObjects on the client which have a Network Identity component
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- Client peers
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![In Play Mode, the Network Manager HUD component displays additional information about the state of the game and the GameObjects that have spawned.](NetworkManagerHUDDebugging1.jpg)
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Additionally, the Network Manager preview pane (at the bottom of the Inspector window) lists the registered message callback handlers.
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![The Network Manager HUD component preview pane, showing registered callback handlers.](NetworkManagerHUDDebugging2.jpg)
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