2018-06-07 13:41:08 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5F1B8F9B-4500-4D09-808B-F43E8337DF05}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UnityEngine.Networking</RootNamespace>
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<AssemblyName>UnityEngine.Networking</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProductVersion>12.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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2018-06-14 10:20:23 +00:00
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<DefineConstants>TRACE;DEBUG;ENABLE_UNET</DefineConstants>
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2018-06-07 13:41:08 +00:00
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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2018-06-14 10:20:23 +00:00
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<DefineConstants>TRACE;ENABLE_UNET</DefineConstants>
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2018-06-07 13:41:08 +00:00
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="UnityEngine">
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<HintPath>..\lib\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClientScene.cs" />
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<Compile Include="CustomAttributes.cs" />
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<Compile Include="DotNetCompatibility.cs" />
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<Compile Include="LocalConnections.cs" />
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<Compile Include="LogFilter.cs" />
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<Compile Include="Messages.cs" />
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<Compile Include="NetworkAnimator.cs" />
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<Compile Include="NetworkDiscovery.cs" />
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<Compile Include="NetworkHash128.cs" />
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<Compile Include="NetworkInstanceId.cs" />
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<Compile Include="NetworkLobbyManager.cs" />
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<Compile Include="NetworkLobbyPlayer.cs" />
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<Compile Include="NetworkMessageHandlers.cs" />
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<Compile Include="NetworkProximityChecker.cs" />
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<Compile Include="NetworkScene.cs" />
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<Compile Include="NetworkSceneId.cs" />
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<Compile Include="NetworkStartPosition.cs" />
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<Compile Include="NetworkTranformChild.cs" />
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<Compile Include="NetworkTransform.cs" />
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<Compile Include="NetworkTransformVisualizer.cs" />
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<Compile Include="PlayerController.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="NetworkClient.cs" />
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<Compile Include="NetworkConnection.cs" />
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<Compile Include="LocalClient.cs" />
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<Compile Include="NetworkManager.cs" />
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<Compile Include="NetworkManagerHUD.cs" />
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<Compile Include="NetworkBehaviour.cs" />
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<Compile Include="NetworkIdentity.cs" />
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<Compile Include="UNetwork.cs" />
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<Compile Include="NetworkReader.cs" />
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<Compile Include="NetworkServer.cs" />
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<Compile Include="SyncList.cs" />
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<Compile Include="NetworkWriter.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(ProjectDir)..\Output\Standalone" />
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<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)..\Output\Standalone\$(TargetName).dll" />
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2018-06-24 14:37:55 +00:00
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<Copy Condition="Exists('$(TargetDir)$(TargetName).dll.mdb')" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)..\Output\Standalone\$(TargetName).dll.mdb" />
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<Copy Condition="Exists('$(TargetDir)$(TargetName).pdb')" SourceFiles="$(TargetDir)$(TargetName).pdb" DestinationFiles="$(ProjectDir)..\Output\Standalone\$(TargetName).pdb" />
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2018-06-07 13:41:08 +00:00
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<!--Uncomment the block below and change the destination to copy the built dll into your unity install directory-->
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<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Standalone\$(TargetName).dll"/>
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<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).mdb" DestinationFiles="C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Standalone\$(TargetName).mdb"/>-->
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<!--<Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/$(TargetName).dll"/>
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<Copy Condition="'$(Configuration)' == 'Debug'" SourceFiles="$(TargetDir)$(TargetName).dll.mdb" DestinationFiles="/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/$(TargetName).dll.mdb"/>-->
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</Target>
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2018-07-17 20:06:26 +00:00
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</Project>
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