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@ -250,7 +250,8 @@ void Update()
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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// record client state every FixedUpdate
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// on clients we record the current state every FixedUpdate.
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// this is cheap, and allows us to keep a dense history.
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if (isClient) RecordState();
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if (isClient) RecordState();
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}
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}
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