Better naming

This commit is contained in:
MrGadget 2024-01-15 18:39:31 -05:00
parent 8df429d474
commit 035afd140e
2 changed files with 17 additions and 17 deletions

View File

@ -274,28 +274,28 @@ internal static void ResetServerStatics()
/// <summary>Gets the NetworkIdentity from the sceneIds dictionary with the corresponding id</summary>
public static NetworkIdentity GetSceneIdentity(ulong id) => sceneIds[id];
#region NetworkID Handling
#region Network ID Reuse
internal static bool reuseNetworkIds = true;
internal static byte reuseDelay = 1;
internal struct NetworkIdPool
internal struct ReusableNetworkId
{
public uint poolNetId;
public uint reusableNetId;
public double timeAvailable;
}
// pool of NetworkIds that can be reused
internal static readonly Queue<NetworkIdPool> netIdQueue = new Queue<NetworkIdPool>();
internal static readonly Queue<ReusableNetworkId> netIdQueue = new Queue<ReusableNetworkId>();
static uint nextNetworkId = 1;
internal static uint GetNextNetworkId()
{
if (reuseNetworkIds && netIdQueue.Count > 0 && netIdQueue.Peek().timeAvailable < NetworkTime.time)
{
NetworkIdPool entry = netIdQueue.Dequeue();
ReusableNetworkId entry = netIdQueue.Dequeue();
//Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, $"[GetNextNetworkId] Reusing NetworkId {entry.poolNetId}.");
return entry.poolNetId;
return entry.reusableNetId;
}
return nextNetworkId++;
@ -663,7 +663,7 @@ void OnDestroy()
}
if (isServer && reuseNetworkIds && netId > 0)
netIdQueue.Enqueue(new NetworkIdPool { poolNetId = netId, timeAvailable = NetworkTime.time + reuseDelay });
netIdQueue.Enqueue(new ReusableNetworkId { reusableNetId = netId, timeAvailable = NetworkTime.time + reuseDelay });
if (isLocalPlayer)
{
@ -1338,7 +1338,7 @@ internal void Reset()
if (netId > 0)
{
if (reuseNetworkIds)
netIdQueue.Enqueue(new NetworkIdPool { poolNetId = netId, timeAvailable = NetworkTime.time + reuseDelay });
netIdQueue.Enqueue(new ReusableNetworkId { reusableNetId = netId, timeAvailable = NetworkTime.time + reuseDelay });
netId = 0;
}

View File

@ -113,7 +113,7 @@ public override void OnPreviewGUI(Rect r, GUIStyle background)
Y = DrawObservers(identity, initialX, Y);
Y = DrawNetworkIDPool(initialX, Y);
Y = DrawNetworkIDQueue(initialX, Y);
_ = DrawOwner(identity, initialX, Y);
@ -193,19 +193,19 @@ float DrawObservers(NetworkIdentity identity, float initialX, float Y)
return Y;
}
float DrawNetworkIDPool(float initialX, float Y)
float DrawNetworkIDQueue(float initialX, float Y)
{
if (NetworkIdentity.netIdQueue.Count > 0)
{
Rect poolRect = new Rect(initialX, Y + 10, 200, 20);
GUI.Label(poolRect, new GUIContent("Network ID Queue"), styles.labelStyle);
poolRect.x += 20;
poolRect.y += poolRect.height;
Rect netIdRect = new Rect(initialX, Y + 10, 200, 20);
GUI.Label(netIdRect, new GUIContent("Network ID Queue"), styles.labelStyle);
netIdRect.x += 20;
netIdRect.y += netIdRect.height;
foreach (var entry in NetworkIdentity.netIdQueue)
{
GUI.Label(poolRect, $"[{entry.poolNetId}] {entry.timeAvailable:0.000}", styles.componentName);
poolRect.y += poolRect.height;
Y = poolRect.y;
GUI.Label(netIdRect, $"[{entry.reusableNetId}] {entry.timeAvailable:0.000}", styles.componentName);
netIdRect.y += netIdRect.height;
Y = netIdRect.y;
}
}