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Network animator optimizations (#55)
* Store animator parameters in a variable to avoid expensive get operation * Convert series of if statements to switch * Add a comment explaining the optimization * Convert switch statement to else-if * Fix typo * Revert changes to if statements
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@ -231,12 +231,16 @@ internal void HandleAnimTriggerMsg(int hash)
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void WriteParameters(NetworkWriter writer, bool autoSend)
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{
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for (int i = 0; i < m_Animator.parameters.Length; i++)
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// store the animator parameters in a variable - the "Animator.parameters" getter allocates
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// a new parameter array every time it is accessed so we should avoid doing it in a loop
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AnimatorControllerParameter[] parameters = m_Animator.parameters;
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for (int i = 0; i < parameters.Length; i++)
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{
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if (autoSend && !GetParameterAutoSend(i))
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continue;
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AnimatorControllerParameter par = m_Animator.parameters[i];
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AnimatorControllerParameter par = parameters[i];
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if (par.type == AnimatorControllerParameterType.Int)
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{
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writer.WritePackedUInt32((uint)m_Animator.GetInteger(par.nameHash));
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@ -262,12 +266,16 @@ void WriteParameters(NetworkWriter writer, bool autoSend)
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void ReadParameters(NetworkReader reader, bool autoSend)
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{
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for (int i = 0; i < m_Animator.parameters.Length; i++)
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// store the animator parameters in a variable - the "Animator.parameters" getter allocates
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// a new parameter array every time it is accessed so we should avoid doing it in a loop
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AnimatorControllerParameter[] parameters = m_Animator.parameters;
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for (int i = 0; i < parameters.Length; i++)
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{
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if (autoSend && !GetParameterAutoSend(i))
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continue;
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AnimatorControllerParameter par = m_Animator.parameters[i];
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AnimatorControllerParameter par = parameters[i];
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if (par.type == AnimatorControllerParameterType.Int)
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{
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int newValue = (int)reader.ReadPackedUInt32();
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