Updated SyncVarHook doc

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Chris Langsenkamp 2020-03-21 12:47:05 -04:00
parent b627779acd
commit 04a8e86578

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@ -9,7 +9,7 @@ The hook attribute can be used to specify a function to be called when the SyncV
Below is a simple example of assigning a random color to each player when they're spawned on the server. All clients will see all players in the correct colors, even if they join later.
> Note: The signature for hook methods was changed in version 7.0 (Feb 2020) to having 2 parameters (old and new values). If you're on an older version, hook methods just have one parameter (new value).
> Note: The signature for hook methods was changed in version 9.0 (Feb 2020) to having 2 parameters (old and new values). If you're on an older version, hook methods just have one parameter (new value).
```cs
using UnityEngine;