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remove TODO
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@ -1103,7 +1103,6 @@ static void OnPartialWorldStateMessage(PartialWorldStateMessage message)
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}
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// parse entities
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// TODO infer spawn/despawn from it too
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using (PooledNetworkReader reader = NetworkReaderPool.GetReader(message.entitiesPayload))
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{
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while (reader.Position < reader.Length)
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