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NetworkIdentity.DirtyMasks: syntax simplified further
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@ -857,15 +857,18 @@ internal void OnStopLocalPlayer()
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if (initialState || (component.syncDirection == SyncDirection.ServerToClient && dirty))
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if (initialState || (component.syncDirection == SyncDirection.ServerToClient && dirty))
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ownerMask |= nthBit;
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ownerMask |= nthBit;
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// observers need to be considered only in Observers mode
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// observers need to be considered only in Observers mode,
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//
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// otherwise they receive no sync data of this component ever.
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if (component.syncMode == SyncMode.Observers)
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{
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// for initial, it should always sync to observers.
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// for initial, it should always sync to observers.
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// for delta, only if dirty.
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// for delta, only if dirty.
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// SyncDirection is irrelevant, as both are broadcast to
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// SyncDirection is irrelevant, as both are broadcast to
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// observers which aren't the owner.
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// observers which aren't the owner.
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if (component.syncMode == SyncMode.Observers && (initialState || dirty))
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if (initialState || dirty)
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observerMask |= nthBit;
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observerMask |= nthBit;
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}
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}
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}
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return (ownerMask, observerMask);
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return (ownerMask, observerMask);
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}
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}
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