From 051a9e2a3913448477cc0823ea39768f6139fed5 Mon Sep 17 00:00:00 2001 From: MrGadget Date: Mon, 29 Jul 2019 19:28:26 -0400 Subject: [PATCH] Update Assets/Mirror/Components/NetworkProximityChecker.cs Co-Authored-By: Paul Pacheco --- Assets/Mirror/Components/NetworkProximityChecker.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Mirror/Components/NetworkProximityChecker.cs b/Assets/Mirror/Components/NetworkProximityChecker.cs index e7b0da0bc..4257e3a0b 100644 --- a/Assets/Mirror/Components/NetworkProximityChecker.cs +++ b/Assets/Mirror/Components/NetworkProximityChecker.cs @@ -90,7 +90,7 @@ public override bool OnCheckObserver(NetworkConnection newObserver) /// /// Called when a new player enters, and when scene changes occur /// - /// + /// List of players to be updated. Modify this set with all the players that can see this object /// True if this is the first time the method is called for this object /// True if this component calculated the list of observers public override bool OnRebuildObservers(HashSet observers, bool initial)