mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-17 18:40:33 +00:00
fix(SWT): Reduced allocations in logging
This commit is contained in:
parent
8cf164055b
commit
0543e0abf3
@ -97,7 +97,7 @@ public void ProcessMessageQueue(MonoBehaviour behaviour)
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}
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}
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if (receiveQueue.Count > 0)
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Log.Warn($"[SWT-SimpleWebClient]: ProcessMessageQueue has {receiveQueue.Count} remaining.");
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Log.Warn($"[SWT-SimpleWebClient]: ProcessMessageQueue has {0} remaining.", receiveQueue.Count);
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}
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}
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}
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@ -24,7 +24,7 @@ public bool TryHandshake(Connection conn, Uri uri)
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string key = Convert.ToBase64String(keyBuffer);
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string keySum = key + Constants.HandshakeGUID;
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byte[] keySumBytes = Encoding.ASCII.GetBytes(keySum);
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Log.Verbose($"[SWT-ClientHandshake]: Handshake Hashing {Encoding.ASCII.GetString(keySumBytes)}");
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Log.Verbose($"[SWT-ClientHandshake]: Handshake Hashing {0}", Encoding.ASCII.GetString(keySumBytes));
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// SHA-1 is the websocket standard:
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// https://www.rfc-editor.org/rfc/rfc6455
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@ -55,14 +55,14 @@ public bool TryHandshake(Connection conn, Uri uri)
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}
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string responseString = Encoding.ASCII.GetString(responseBuffer, 0, lengthOrNull.Value);
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Log.Verbose($"[SWT-ClientHandshake]: Handshake Response {responseString}");
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Log.Verbose($"[SWT-ClientHandshake]: Handshake Response {0}", responseString);
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string acceptHeader = "Sec-WebSocket-Accept: ";
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int startIndex = responseString.IndexOf(acceptHeader, StringComparison.InvariantCultureIgnoreCase);
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if (startIndex < 0)
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{
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Log.Error($"[SWT-ClientHandshake]: Unexpected Handshake Response {responseString}");
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Log.Error($"[SWT-ClientHandshake]: Unexpected Handshake Response {0}", responseString);
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return false;
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}
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@ -73,9 +73,9 @@ public bool TryHandshake(Connection conn, Uri uri)
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if (responseKey != expectedResponse)
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{
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Log.Error($"[SWT-ClientHandshake]: Response key incorrect\n" +
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$"Expected:{expectedResponse}\n" +
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$"Response:{responseKey}\n" +
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$"This can happen if Websocket Protocol is not installed in Windows Server Roles.");
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$"Expected:{0}\n" +
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$"Response:{1}\n" +
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$"This can happen if Websocket Protocol is not installed in Windows Server Roles.", expectedResponse, responseKey);
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return false;
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}
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@ -24,7 +24,7 @@ internal bool TryCreateStream(Connection conn, Uri uri)
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}
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catch (Exception e)
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{
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Log.Error($"[SWT-ClientSslHelper]: Create SSLStream Failed: {e.Message}\n{e.StackTrace}\n\n");
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Log.Error($"[SWT-ClientSslHelper]: Create SSLStream Failed: {0}\n{1}\n\n", e.Message, e.StackTrace);
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return false;
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}
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}
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@ -60,7 +60,7 @@ void ConnectAndReceiveLoop(Uri serverAddress)
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bool success = sslHelper.TryCreateStream(conn, serverAddress);
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if (!success)
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{
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Log.Warn($"[SWT-WebSocketClientStandAlone]: Failed to create Stream with {serverAddress}");
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Log.Warn($"[SWT-WebSocketClientStandAlone]: Failed to create Stream with {0}", serverAddress);
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conn.Dispose();
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return;
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}
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@ -68,12 +68,12 @@ void ConnectAndReceiveLoop(Uri serverAddress)
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success = handshake.TryHandshake(conn, serverAddress);
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if (!success)
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{
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Log.Warn($"[SWT-WebSocketClientStandAlone]: Failed Handshake with {serverAddress}");
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Log.Warn($"[SWT-WebSocketClientStandAlone]: Failed Handshake with {0}", serverAddress);
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conn.Dispose();
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return;
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}
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Log.Info($"[SWT-WebSocketClientStandAlone]: HandShake Successful with {serverAddress}");
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Log.Info($"[SWT-WebSocketClientStandAlone]: HandShake Successful with {0}", serverAddress);
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state = ClientState.Connected;
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@ -76,7 +76,7 @@ public override void Send(ArraySegment<byte> segment)
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{
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if (segment.Count > maxMessageSize)
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{
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Log.Error($"[SWT-WebSocketClientWebGl]: Cant send message with length {segment.Count} because it is over the max size of {maxMessageSize}");
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Log.Error($"[SWT-WebSocketClientWebGl]: Cant send message with length {0} because it is over the max size of {1}", segment.Count, maxMessageSize);
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return;
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}
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@ -128,7 +128,7 @@ void onMessage(IntPtr bufferPtr, int count)
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}
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catch (Exception e)
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{
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Log.Error($"[SWT-WebSocketClientWebGl]: onMessage {e.GetType()}: {e.Message}\n{e.StackTrace}");
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Log.Error($"[SWT-WebSocketClientWebGl]: onMessage {0}: {1}\n{2}", e.GetType(), e.Message, e.StackTrace);
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receiveQueue.Enqueue(new Message(e));
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}
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}
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@ -226,12 +226,12 @@ public BufferPool(int bucketCount, int smallest, int largest)
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void Validate()
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{
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if (buckets[0].arraySize != smallest)
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Log.Error($"[SWT-BufferPool]: BufferPool Failed to create bucket for smallest. bucket:{buckets[0].arraySize} smallest:{smallest}");
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Log.Error($"[SWT-BufferPool]: BufferPool Failed to create bucket for smallest. bucket:{0} smallest:{1}", buckets[0].arraySize, smallest);
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int largestBucket = buckets[bucketCount - 1].arraySize;
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// rounded using Ceiling, so allowed to be 1 more that largest
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if (largestBucket != largest && largestBucket != largest + 1)
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Log.Error($"[SWT-BufferPool]: BufferPool Failed to create bucket for largest. bucket:{largestBucket} smallest:{largest}");
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Log.Error($"[SWT-BufferPool]: BufferPool Failed to create bucket for largest. bucket:{0} smallest:{1}", largestBucket, largest);
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}
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public ArrayBuffer Take(int size)
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@ -48,12 +48,12 @@ public Connection(TcpClient client, Action<Connection> onDispose)
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/// </summary>
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public void Dispose()
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{
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Log.Verbose($"[SWT-Connection]: Dispose {ToString()}");
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Log.Verbose($"[SWT-Connection]: Dispose {0}", ToString());
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// check hasDisposed first to stop ThreadInterruptedException on lock
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if (hasDisposed) return;
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Log.Verbose($"[SWT-Connection]: Connection Close: {ToString()}");
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Log.Verbose($"[SWT-Connection]: Connection Close: {0}", ToString());
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lock (disposedLock)
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{
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@ -67,10 +67,10 @@ public static void Flood(string msg)
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#if UNITY_SERVER || UNITY_WEBGL
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Console.ForegroundColor = ConsoleColor.Gray;
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logger.Log(LogType.Log, msg);
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logger.Log(LogType.Log, msg.Trim());
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Console.ResetColor();
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#else
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logger.Log(LogType.Log, msg);
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logger.Log(LogType.Log, msg.Trim());
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#endif
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}
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@ -126,35 +126,57 @@ public static void Verbose(string msg)
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#if DEBUG
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// Debug builds and Unity Editor
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logger.Log(LogType.Log, msg);
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logger.Log(LogType.Log, msg.Trim());
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#else
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// Server or WebGL
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Console.ForegroundColor = ConsoleColor.Blue;
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Console.WriteLine(msg);
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Console.WriteLine(msg.Trim());
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Console.ResetColor();
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#endif
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}
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public static void Verbose<T>(string msg, T arg1)
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{
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if (minLogLevel > Levels.Verbose) return;
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Verbose($"{msg} {arg1}");
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}
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public static void Verbose<T1, T2>(string msg, T1 arg1, T2 arg2)
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{
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if (minLogLevel > Levels.Verbose) return;
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Verbose($"{msg} {arg1} {arg2}");
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}
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/// <summary>
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/// Logs info to console if minLogLevel is set to Info or lower
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/// </summary>
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/// <param name="msg">Message text to log</param>
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/// <param name="consoleColor">Default Cyan works in server and browser consoles</param>
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public static void Info(string msg, ConsoleColor consoleColor = ConsoleColor.Cyan)
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static void Info(string msg, ConsoleColor consoleColor = ConsoleColor.Cyan)
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{
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if (minLogLevel > Levels.Info) return;
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#if DEBUG
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// Debug builds and Unity Editor
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logger.Log(LogType.Log, msg);
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logger.Log(LogType.Log, msg.Trim());
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#else
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// Server or WebGL
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Console.ForegroundColor = consoleColor;
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Console.WriteLine(msg);
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Console.WriteLine(msg.Trim());
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Console.ResetColor();
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#endif
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}
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public static void Info<T>(string msg, T arg1, ConsoleColor consoleColor = ConsoleColor.Cyan)
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{
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if (minLogLevel > Levels.Info) return;
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Info($"{msg} {arg1}", consoleColor);
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}
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public static void Info<T1, T2>(string msg, T1 arg1, T2 arg2, ConsoleColor consoleColor = ConsoleColor.Cyan)
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{
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if (minLogLevel > Levels.Info) return;
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Info($"{msg} {arg1} {arg2}", consoleColor);
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}
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/// <summary>
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/// Logs info to console if minLogLevel is set to Info or lower
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/// </summary>
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@ -184,15 +206,33 @@ public static void Warn(string msg)
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#if DEBUG
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// Debug builds and Unity Editor
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logger.Log(LogType.Warning, msg);
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logger.Log(LogType.Warning, msg.Trim());
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#else
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// Server or WebGL
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine(msg);
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Console.WriteLine(msg.Trim());
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Console.ResetColor();
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#endif
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}
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public static void Warn<T>(string msg, T arg1)
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{
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if (minLogLevel > Levels.Warn) return;
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Warn($"{msg} {arg1}");
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}
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//public static void Warn<T1, T2>(string msg, T1 arg1, T2 arg2)
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//{
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// if (minLogLevel > Levels.Warn) return;
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// Warn($"{msg} {arg1} {arg2}");
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//}
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//public static void Warn<T1, T2, T3>(string msg, T1 arg1, T2 arg2, T3 arg3)
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//{
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// if (minLogLevel > Levels.Warn) return;
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// Warn($"{msg} {arg1} {arg2} {arg3}");
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//}
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/// <summary>
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/// Logs info to console if minLogLevel is set to Error or lower
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/// </summary>
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@ -203,15 +243,33 @@ public static void Error(string msg)
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#if DEBUG
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// Debug builds and Unity Editor
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logger.Log(LogType.Error, msg);
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logger.Log(LogType.Error, msg.Trim());
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#else
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// Server or WebGL
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine(msg);
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Console.WriteLine(msg.Trim());
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Console.ResetColor();
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#endif
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}
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public static void Error<T>(string msg, T arg1)
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{
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if (minLogLevel > Levels.Error) return;
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Error($"{msg} {arg1}");
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}
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public static void Error<T1, T2>(string msg, T1 arg1, T2 arg2)
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{
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if (minLogLevel > Levels.Error) return;
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Error($"{msg} {arg1} {arg2}");
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}
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public static void Error<T1, T2, T3>(string msg, T1 arg1, T2 arg2, T3 arg3)
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{
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if (minLogLevel > Levels.Error) return;
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Error($"{msg} {arg1} {arg2} {arg3}");
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}
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/// <summary>
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/// Returns a string representation of the byte array starting from offset for length bytes
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/// </summary>
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@ -62,7 +62,7 @@ public static void Loop(Config config)
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while (client.Connected)
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ReadOneMessage(config, readBuffer);
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Log.Verbose($"[SWT-ReceiveLoop]: {conn} Not Connected");
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Log.Verbose($"[SWT-ReceiveLoop]: {0} Not Connected", conn);
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}
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catch (Exception)
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{
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@ -81,18 +81,18 @@ public static void Loop(Config config)
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catch (SocketException e)
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{
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// this could happen if wss client closes stream
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Log.Warn($"[SWT-ReceiveLoop]: ReceiveLoop SocketException\n{e.Message}");
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Log.Warn($"[SWT-ReceiveLoop]: ReceiveLoop SocketException\n{0}", e.Message);
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queue.Enqueue(new Message(conn.connId, e));
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}
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catch (IOException e)
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{
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// this could happen if client disconnects
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Log.Warn($"[SWT-ReceiveLoop]: ReceiveLoop IOException\n{e.Message}");
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Log.Warn($"[SWT-ReceiveLoop]: ReceiveLoop IOException\n{0}", e.Message);
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queue.Enqueue(new Message(conn.connId, e));
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}
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catch (InvalidDataException e)
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{
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Log.Error($"[SWT-ReceiveLoop]: Invalid data from {conn}\n{e.Message}\n{e.StackTrace}\n\n");
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Log.Error($"[SWT-ReceiveLoop]: Invalid data from {0}\n{1}\n{2}\n\n", conn, e.Message, e.StackTrace);
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queue.Enqueue(new Message(conn.connId, e));
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}
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catch (Exception e)
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@ -239,7 +239,7 @@ static void HandleCloseMessage(Config config, byte[] buffer, int msgOffset, int
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// dump after mask off
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Log.DumpBuffer($"[SWT-ReceiveLoop]: Message", buffer, msgOffset, payloadLength);
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Log.Verbose($"[SWT-ReceiveLoop]: Close: {GetCloseCode(buffer, msgOffset)} message:{GetCloseMessage(buffer, msgOffset, payloadLength)}");
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Log.Verbose($"[SWT-ReceiveLoop]: Close: {0} message:{1}", GetCloseCode(buffer, msgOffset), GetCloseMessage(buffer, msgOffset, payloadLength));
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conn.Dispose();
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}
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@ -71,7 +71,7 @@ public static void Loop(Config config)
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// check if connected before sending message
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if (!client.Connected)
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{
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Log.Verbose($"[SWT-SendLoop]: SendLoop {conn} not connected");
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Log.Verbose($"[SWT-SendLoop]: SendLoop {0} not connected", conn);
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msg.Release();
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return;
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}
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@ -101,7 +101,7 @@ public static void Loop(Config config)
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// check if connected before sending message
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if (!client.Connected)
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{
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Log.Verbose($"[SWT-SendLoop]: SendLoop {conn} not connected");
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Log.Verbose($"[SWT-SendLoop]: SendLoop {0} not connected", conn);
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msg.Release();
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return;
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}
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@ -113,7 +113,7 @@ public static void Loop(Config config)
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}
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}
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Log.Verbose($"[SWT-SendLoop]: {conn} Not Connected");
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Log.Verbose($"[SWT-SendLoop]: {0} Not Connected", conn);
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}
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catch (ThreadInterruptedException e) { Log.InfoException(e); }
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catch (ThreadAbortException e) { Log.InfoException(e); }
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@ -50,7 +50,7 @@ public bool TryHandshake(Connection conn)
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if (!IsGet(getHeader.array))
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{
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Log.Warn($"[SWT-ServerHandshake]: First bytes from client was not 'GET' for handshake, instead was {Log.BufferToString(getHeader.array, 0, GetSize)}");
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Log.Warn($"[SWT-ServerHandshake]: First bytes from client was not 'GET' for handshake, instead was {0}", Log.BufferToString(getHeader.array, 0, GetSize));
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return false;
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}
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}
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@ -66,7 +66,7 @@ public bool TryHandshake(Connection conn)
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conn.request = new Request(msg);
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conn.remoteAddress = conn.CalculateAddress();
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Log.Info($"[SWT-ServerHandshake]: A client connected from {conn}");
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Log.Info($"[SWT-ServerHandshake]: A client connected from {0}", conn);
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return true;
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}
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@ -90,7 +90,7 @@ string ReadToEndForHandshake(Stream stream)
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string msg = Encoding.ASCII.GetString(readBuffer.array, 0, readCount);
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// GET isn't in the bytes we read here, so we need to add it back
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msg = $"GET{msg}";
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Log.Verbose($"[SWT-ServerHandshake]: Client Handshake Message:\r\n{msg}");
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Log.Verbose($"[SWT-ServerHandshake]: Client Handshake Message:\r\n{0}", msg);
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return msg;
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}
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@ -122,7 +122,7 @@ static void GetKey(string msg, byte[] keyBuffer)
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{
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int start = msg.IndexOf(KeyHeaderString, StringComparison.InvariantCultureIgnoreCase) + KeyHeaderString.Length;
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Log.Verbose($"[SWT-ServerHandshake]: Handshake Key: {msg.Substring(start, KeyLength)}");
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Log.Verbose($"[SWT-ServerHandshake]: Handshake Key: {0}", msg.Substring(start, KeyLength));
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Encoding.ASCII.GetBytes(msg, start, KeyLength, keyBuffer, 0);
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}
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@ -133,7 +133,7 @@ static void AppendGuid(byte[] keyBuffer)
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byte[] CreateHash(byte[] keyBuffer)
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{
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Log.Verbose($"[SWT-ServerHandshake]: Handshake Hashing {Encoding.ASCII.GetString(keyBuffer, 0, MergedKeyLength)}");
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Log.Verbose($"[SWT-ServerHandshake]: Handshake Hashing {0}", Encoding.ASCII.GetString(keyBuffer, 0, MergedKeyLength));
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return sha1.ComputeHash(keyBuffer, 0, MergedKeyLength);
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}
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@ -149,7 +149,7 @@ static void CreateResponse(byte[] keyHash, byte[] responseBuffer)
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"Sec-WebSocket-Accept: {0}\r\n\r\n",
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keyHashString);
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Log.Verbose($"[SWT-ServerHandshake]: Handshake Response length {message.Length}, IsExpected {message.Length == ResponseLength}");
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Log.Verbose($"[SWT-ServerHandshake]: Handshake Response length {0}, IsExpected {1}", message.Length, message.Length == ResponseLength);
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Encoding.ASCII.GetBytes(message, 0, ResponseLength, responseBuffer, 0);
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}
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}
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@ -33,7 +33,7 @@ public ServerSslHelper(SslConfig sslConfig)
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if (config.enabled)
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{
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certificate = new X509Certificate2(config.certPath, config.certPassword);
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Log.Info($"[SWT-ServerSslHelper]: SSL Certificate {certificate.Subject} loaded with expiration of {certificate.GetExpirationDateString()}");
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Log.Info($"[SWT-ServerSslHelper]: SSL Certificate {0} loaded with expiration of {1}", certificate.Subject, certificate.GetExpirationDateString());
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}
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}
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@ -49,7 +49,7 @@ internal bool TryCreateStream(Connection conn)
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}
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catch (Exception e)
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{
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Log.Error($"[SWT-ServerSslHelper]: Create SSLStream Failed: {e.Message}");
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Log.Error($"[SWT-ServerSslHelper]: Create SSLStream Failed: {0}", e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ public void ProcessMessageQueue(MonoBehaviour behaviour)
|
||||
|
||||
if (server.receiveQueue.Count > 0)
|
||||
{
|
||||
Log.Warn($"[SWT-SimpleWebServer]: ProcessMessageQueue has {server.receiveQueue.Count} remaining.");
|
||||
Log.Warn($"[SWT-SimpleWebServer]: ProcessMessageQueue has {0} remaining.", server.receiveQueue.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ public void Listen(int port)
|
||||
listener = TcpListener.Create(port);
|
||||
listener.Start();
|
||||
|
||||
Log.Verbose($"[SWT-WebSocketServer]: Server Started on {port}");
|
||||
Log.Verbose($"[SWT-WebSocketServer]: Server Started on {0}", port);
|
||||
|
||||
acceptThread = new Thread(acceptLoop);
|
||||
acceptThread.IsBackground = true;
|
||||
@ -78,7 +78,7 @@ void acceptLoop()
|
||||
// this might not be a problem as HandshakeAndReceiveLoop checks for stop
|
||||
// and returns/disposes before sending message to queue
|
||||
Connection conn = new Connection(client, AfterConnectionDisposed);
|
||||
Log.Verbose($"[SWT-WebSocketServer]: A client connected from {conn}");
|
||||
Log.Verbose($"[SWT-WebSocketServer]: A client connected from {0}", conn);
|
||||
|
||||
// handshake needs its own thread as it needs to wait for message from client
|
||||
Thread receiveThread = new Thread(() => HandshakeAndReceiveLoop(conn));
|
||||
@ -108,7 +108,7 @@ void HandshakeAndReceiveLoop(Connection conn)
|
||||
bool success = sslHelper.TryCreateStream(conn);
|
||||
if (!success)
|
||||
{
|
||||
Log.Warn($"[SWT-WebSocketServer]: Failed to create SSL Stream {conn}");
|
||||
Log.Warn($"[SWT-WebSocketServer]: Failed to create SSL Stream {0}", conn);
|
||||
conn.Dispose();
|
||||
return;
|
||||
}
|
||||
@ -116,10 +116,10 @@ void HandshakeAndReceiveLoop(Connection conn)
|
||||
success = handShake.TryHandshake(conn);
|
||||
|
||||
if (success)
|
||||
Log.Verbose($"[SWT-WebSocketServer]: Sent Handshake {conn}, false");
|
||||
Log.Verbose($"[SWT-WebSocketServer]: Sent Handshake {0}, false", conn);
|
||||
else
|
||||
{
|
||||
Log.Warn($"[SWT-WebSocketServer]: Handshake Failed {conn}");
|
||||
Log.Warn($"[SWT-WebSocketServer]: Handshake Failed {0}", conn);
|
||||
conn.Dispose();
|
||||
return;
|
||||
}
|
||||
@ -162,15 +162,15 @@ void HandshakeAndReceiveLoop(Connection conn)
|
||||
}
|
||||
catch (ThreadInterruptedException e)
|
||||
{
|
||||
Log.Error($"[SWT-WebSocketServer]: Handshake ThreadInterruptedException {e.Message}");
|
||||
Log.Error($"[SWT-WebSocketServer]: Handshake ThreadInterruptedException {0}", e.Message);
|
||||
}
|
||||
catch (ThreadAbortException e)
|
||||
{
|
||||
Log.Error($"[SWT-WebSocketServer]: Handshake ThreadAbortException {e.Message}");
|
||||
Log.Error($"[SWT-WebSocketServer]: Handshake ThreadAbortException {0}", e.Message);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error($"[SWT-WebSocketServer]: Handshake Exception {e.Message}");
|
||||
Log.Error($"[SWT-WebSocketServer]: Handshake Exception {0}", e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -196,20 +196,20 @@ public void Send(int id, ArrayBuffer buffer)
|
||||
conn.sendPending.Set();
|
||||
}
|
||||
else
|
||||
Log.Warn($"[SWT-WebSocketServer]: Cannot send message to {id} because connection was not found in dictionary. Maybe it disconnected.");
|
||||
Log.Warn($"[SWT-WebSocketServer]: Cannot send message to {0} because connection was not found in dictionary. Maybe it disconnected.", id);
|
||||
}
|
||||
|
||||
public bool CloseConnection(int id)
|
||||
{
|
||||
if (connections.TryGetValue(id, out Connection conn))
|
||||
{
|
||||
Log.Info($"[SWT-WebSocketServer]: Disconnecting connection {id}");
|
||||
Log.Info($"[SWT-WebSocketServer]: Disconnecting connection {0}", id);
|
||||
conn.Dispose();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warn($"[SWT-WebSocketServer]: Failed to kick {id} because id not found.");
|
||||
Log.Warn($"[SWT-WebSocketServer]: Failed to kick {0} because id not found.", id);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -218,7 +218,7 @@ public string GetClientAddress(int id)
|
||||
{
|
||||
if (!connections.TryGetValue(id, out Connection conn))
|
||||
{
|
||||
Log.Warn($"[SWT-WebSocketServer]: Cannot get address of connection {id} because connection was not found in dictionary.");
|
||||
Log.Warn($"[SWT-WebSocketServer]: Cannot get address of connection {0} because connection was not found in dictionary.", id);
|
||||
return null;
|
||||
}
|
||||
|
||||
@ -229,7 +229,7 @@ public Request GetClientRequest(int id)
|
||||
{
|
||||
if (!connections.TryGetValue(id, out Connection conn))
|
||||
{
|
||||
Log.Warn($"[SWT-WebSocketServer]: Cannot get request of connection {id} because connection was not found in dictionary.");
|
||||
Log.Warn($"[SWT-WebSocketServer]: Cannot get request of connection {0} because connection was not found in dictionary.", id);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user