mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
chore(NetworkTransform): Additional Settings Headers
This commit is contained in:
parent
5c2c7d11c2
commit
05af4e9101
@ -11,6 +11,7 @@ public class NetworkTransformReliable : NetworkTransformBase
|
||||
uint sendIntervalCounter = 0;
|
||||
double lastSendIntervalTime = double.MinValue;
|
||||
|
||||
[Header("Additonal Settings")]
|
||||
[Tooltip("If we only sync on change, then we need to correct old snapshots if more time than sendInterval * multiplier has elapsed.\n\nOtherwise the first move will always start interpolating from the last move sequence's time, which will make it stutter when starting every time.")]
|
||||
public float onlySyncOnChangeCorrectionMultiplier = 2;
|
||||
|
||||
|
@ -10,6 +10,7 @@ public class NetworkTransformUnreliable : NetworkTransformBase
|
||||
uint sendIntervalCounter = 0;
|
||||
double lastSendIntervalTime = double.MinValue;
|
||||
|
||||
[Header("Additonal Settings")]
|
||||
// Testing under really bad network conditions, 2%-5% packet loss and 250-1200ms ping, 5 proved to eliminate any twitching, however this should not be the default as it is a rare case Developers may want to cover.
|
||||
[Tooltip("How much time, as a multiple of send interval, has passed before clearing buffers.\nA larger buffer means more delay, but results in smoother movement.\nExample: 1 for faster responses minimal smoothing, 5 covers bad pings but has noticable delay, 3 is recommended for balanced results,.")]
|
||||
public float bufferResetMultiplier = 3;
|
||||
|
Loading…
Reference in New Issue
Block a user