diff --git a/README.md b/README.md index afbe43aea..011d4891d 100644 --- a/README.md +++ b/README.md @@ -20,10 +20,10 @@ Mirror is optimized for **ease of use** and **probability of success**. Projects In order to achieve an order of magnitude gain in productivity, the **Server & Client are ONE** project _(hence the name "Mirror")_ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with: -* **[Server]** / **[Client]** tags can be used for the server-only and client-only parts -* **[Command]** s are used for Client->Server communication -* **[ClientRpc]** / **[TargetRpc]** for Server->Client communication -* **[SyncVar]** s / SyncLists are used to automatically synchronize state +* **[Server]** / **[Client]** tags for server-only / client-only code +* **[Command]** for Clients->Server function calls (e.g. UseItem) +* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage) +* **[SyncVar]** s / SyncLists to automatically synchronize variables from Server->Client _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._