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refactor: move SetupWriteFuctions to Writers
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765c87e80c
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@ -381,44 +381,6 @@ static void SetupTargetTypes()
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InitSyncObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "InitSyncObject");
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InitSyncObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "InitSyncObject");
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}
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}
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static void SetupWriteFunctions()
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{
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Writers.writeFuncs = new Dictionary<string, MethodReference>
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{
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{ singleType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", singleType) },
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{ doubleType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", doubleType) },
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{ boolType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", boolType) },
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{ stringType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", stringType) },
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{ int64Type.FullName, Resolvers.ResolveMethod(NetworkWriterType, CurrentAssembly, "WritePackedInt64") },
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{ uint64Type.FullName, NetworkWriterWritePackedUInt64 },
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{ int32Type.FullName, Resolvers.ResolveMethod(NetworkWriterType, CurrentAssembly, "WritePackedInt32") },
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{ uint32Type.FullName, Resolvers.ResolveMethod(NetworkWriterType, CurrentAssembly, "WritePackedUInt32") },
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{ int16Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", int16Type) },
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{ uint16Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", uint16Type) },
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{ byteType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", byteType) },
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{ sbyteType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", sbyteType) },
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{ charType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", charType) },
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{ decimalType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", decimalType) },
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{ vector2Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector2Type) },
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{ vector3Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector3Type) },
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{ vector4Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector4Type) },
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{ vector2IntType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector2IntType) },
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{ vector3IntType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector3IntType) },
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{ colorType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", colorType) },
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{ color32Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", color32Type) },
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{ quaternionType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", quaternionType) },
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{ rectType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", rectType) },
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{ planeType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", planeType) },
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{ rayType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", rayType) },
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{ matrixType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", matrixType) },
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{ guidType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", guidType) },
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{ gameObjectType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", gameObjectType) },
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{ NetworkIdentityType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", NetworkIdentityType) },
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{ transformType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", transformType) },
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{ "System.Byte[]", Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "WriteBytesAndSize", "System.Byte[]") }
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};
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}
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public static bool IsNetworkBehaviour(TypeDefinition td)
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public static bool IsNetworkBehaviour(TypeDefinition td)
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{
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{
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return td.IsDerivedFrom(NetworkBehaviourType);
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return td.IsDerivedFrom(NetworkBehaviourType);
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@ -588,7 +550,7 @@ static bool Weave(string assName, IEnumerable<string> dependencies, IAssemblyRes
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{
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{
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SetupTargetTypes();
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SetupTargetTypes();
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Readers.Init(CurrentAssembly);
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Readers.Init(CurrentAssembly);
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SetupWriteFunctions();
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Writers.Init(CurrentAssembly);
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ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
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ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
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Console.WriteLine("Script Module: {0}", moduleDefinition.Name);
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Console.WriteLine("Script Module: {0}", moduleDefinition.Name);
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@ -11,8 +11,47 @@ public class Writers
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{
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{
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const int MaxRecursionCount = 128;
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const int MaxRecursionCount = 128;
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public static Dictionary<string, MethodReference> writeFuncs;
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static Dictionary<string, MethodReference> writeFuncs;
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public static void Init(AssemblyDefinition CurrentAssembly)
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{
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TypeReference networkWriterType = Weaver.NetworkWriterType;
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writeFuncs = new Dictionary<string, MethodReference>
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{
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{ Weaver.singleType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.singleType) },
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{ Weaver.doubleType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.doubleType) },
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{ Weaver.boolType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.boolType) },
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{ Weaver.stringType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.stringType) },
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{ Weaver.int64Type.FullName, Resolvers.ResolveMethod(networkWriterType, CurrentAssembly, "WritePackedInt64") },
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{ Weaver.uint64Type.FullName, Weaver.NetworkWriterWritePackedUInt64 },
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{ Weaver.int32Type.FullName, Resolvers.ResolveMethod(networkWriterType, CurrentAssembly, "WritePackedInt32") },
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{ Weaver.uint32Type.FullName, Resolvers.ResolveMethod(networkWriterType, CurrentAssembly, "WritePackedUInt32") },
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{ Weaver.int16Type.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.int16Type) },
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{ Weaver.uint16Type.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.uint16Type) },
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{ Weaver.byteType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.byteType) },
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{ Weaver.sbyteType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.sbyteType) },
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{ Weaver.charType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.charType) },
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{ Weaver.decimalType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.decimalType) },
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{ Weaver.vector2Type.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.vector2Type) },
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{ Weaver.vector3Type.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.vector3Type) },
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{ Weaver.vector4Type.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.vector4Type) },
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{ Weaver.vector2IntType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.vector2IntType) },
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{ Weaver.vector3IntType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.vector3IntType) },
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{ Weaver.colorType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.colorType) },
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{ Weaver.color32Type.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.color32Type) },
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{ Weaver.quaternionType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.quaternionType) },
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{ Weaver.rectType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.rectType) },
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{ Weaver.planeType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.planeType) },
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{ Weaver.rayType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.rayType) },
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{ Weaver.matrixType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.matrixType) },
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{ Weaver.guidType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.guidType) },
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{ Weaver.gameObjectType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.gameObjectType) },
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{ Weaver.NetworkIdentityType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.NetworkIdentityType) },
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{ Weaver.transformType.FullName, Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "Write", Weaver.transformType) },
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{ "System.Byte[]", Resolvers.ResolveMethodWithArg(networkWriterType, CurrentAssembly, "WriteBytesAndSize", "System.Byte[]") }
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};
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}
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public static MethodReference GetWriteFunc(TypeReference variable, int recursionCount = 0)
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public static MethodReference GetWriteFunc(TypeReference variable, int recursionCount = 0)
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{
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{
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