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* fix: calling unspawn on scene objects in DestroyOwnedObjects fixes: https://github.com/MirrorNetworking/Mirror/issues/3538 * Update NetworkConnectionToClient.cs --------- Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
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@ -248,7 +248,12 @@ internal void DestroyOwnedObjects()
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{
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{
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if (netIdentity != null)
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if (netIdentity != null)
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{
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{
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NetworkServer.Destroy(netIdentity.gameObject);
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// unspawn scene objects, destroy instantiated objects.
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// fixes: https://github.com/MirrorNetworking/Mirror/issues/3538
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if (netIdentity.sceneId != 0)
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NetworkServer.UnSpawn(netIdentity.gameObject);
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else
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NetworkServer.Destroy(netIdentity.gameObject);
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}
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}
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}
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}
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