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SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal
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@ -258,7 +258,9 @@ public void NetworkBehaviourHook_HookCalledWhenSyncingChangedValue(bool intialSt
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CreateNetworked(out GameObject _, out NetworkIdentity _, out NetworkBehaviourHookBehaviour clientObject);
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NetworkBehaviourHookBehaviour clientValue = null;
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NetworkBehaviourHookBehaviour serverValue = CreateNetworkIdentity(2033).gameObject.AddComponent<NetworkBehaviourHookBehaviour>();
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CreateNetworked(out GameObject _, out NetworkIdentity serverIdentity, out NetworkBehaviourHookBehaviour serverValue);
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serverIdentity.netId = 2033;
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NetworkIdentity.spawned[serverIdentity.netId] = serverIdentity;
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serverObject.value = serverValue;
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clientObject.value = clientValue;
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