diff --git a/Mirror/Runtime/ClientScene.cs b/Mirror/Runtime/ClientScene.cs index 0ffdaf172..40fb28581 100644 --- a/Mirror/Runtime/ClientScene.cs +++ b/Mirror/Runtime/ClientScene.cs @@ -198,31 +198,31 @@ internal static void RegisterSystemHandlers(NetworkClient client, bool localClie { if (localClient) { - client.RegisterHandler((short)MsgType.ObjectDestroy, OnLocalClientObjectDestroy); - client.RegisterHandler((short)MsgType.ObjectHide, OnLocalClientObjectHide); - client.RegisterHandler((short)MsgType.SpawnPrefab, OnLocalClientSpawnPrefab); - client.RegisterHandler((short)MsgType.SpawnSceneObject, OnLocalClientSpawnSceneObject); - client.RegisterHandler((short)MsgType.LocalClientAuthority, OnClientAuthority); + client.RegisterHandler(MsgType.ObjectDestroy, OnLocalClientObjectDestroy); + client.RegisterHandler(MsgType.ObjectHide, OnLocalClientObjectHide); + client.RegisterHandler(MsgType.SpawnPrefab, OnLocalClientSpawnPrefab); + client.RegisterHandler(MsgType.SpawnSceneObject, OnLocalClientSpawnSceneObject); + client.RegisterHandler(MsgType.LocalClientAuthority, OnClientAuthority); } else { // LocalClient shares the sim/scene with the server, no need for these events - client.RegisterHandler((short)MsgType.SpawnPrefab, OnSpawnPrefab); - client.RegisterHandler((short)MsgType.SpawnSceneObject, OnSpawnSceneObject); - client.RegisterHandler((short)MsgType.SpawnFinished, OnObjectSpawnFinished); - client.RegisterHandler((short)MsgType.ObjectDestroy, OnObjectDestroy); - client.RegisterHandler((short)MsgType.ObjectHide, OnObjectDestroy); - client.RegisterHandler((short)MsgType.UpdateVars, OnUpdateVarsMessage); - client.RegisterHandler((short)MsgType.Owner, OnOwnerMessage); - client.RegisterHandler((short)MsgType.SyncList, OnSyncListMessage); - client.RegisterHandler((short)MsgType.Animation, NetworkAnimator.OnAnimationClientMessage); - client.RegisterHandler((short)MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersClientMessage); - client.RegisterHandler((short)MsgType.LocalClientAuthority, OnClientAuthority); + client.RegisterHandler(MsgType.SpawnPrefab, OnSpawnPrefab); + client.RegisterHandler(MsgType.SpawnSceneObject, OnSpawnSceneObject); + client.RegisterHandler(MsgType.SpawnFinished, OnObjectSpawnFinished); + client.RegisterHandler(MsgType.ObjectDestroy, OnObjectDestroy); + client.RegisterHandler(MsgType.ObjectHide, OnObjectDestroy); + client.RegisterHandler(MsgType.UpdateVars, OnUpdateVarsMessage); + client.RegisterHandler(MsgType.Owner, OnOwnerMessage); + client.RegisterHandler(MsgType.SyncList, OnSyncListMessage); + client.RegisterHandler(MsgType.Animation, NetworkAnimator.OnAnimationClientMessage); + client.RegisterHandler(MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersClientMessage); + client.RegisterHandler(MsgType.LocalClientAuthority, OnClientAuthority); } - client.RegisterHandler((short)MsgType.Rpc, OnRPCMessage); - client.RegisterHandler((short)MsgType.SyncEvent, OnSyncEventMessage); - client.RegisterHandler((short)MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerClientMessage); + client.RegisterHandler(MsgType.Rpc, OnRPCMessage); + client.RegisterHandler(MsgType.SyncEvent, OnSyncEventMessage); + client.RegisterHandler(MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerClientMessage); } // ------------------------ NetworkScene pass-throughs --------------------- diff --git a/Mirror/Runtime/NetworkManager.cs b/Mirror/Runtime/NetworkManager.cs index f9e8bf9b7..fc88cdc82 100644 --- a/Mirror/Runtime/NetworkManager.cs +++ b/Mirror/Runtime/NetworkManager.cs @@ -182,12 +182,12 @@ void OnValidate() internal void RegisterServerMessages() { - NetworkServer.RegisterHandler((short)MsgType.Connect, OnServerConnectInternal); - NetworkServer.RegisterHandler((short)MsgType.Disconnect, OnServerDisconnectInternal); - NetworkServer.RegisterHandler((short)MsgType.Ready, OnServerReadyMessageInternal); - NetworkServer.RegisterHandler((short)MsgType.AddPlayer, OnServerAddPlayerMessageInternal); - NetworkServer.RegisterHandler((short)MsgType.RemovePlayer, OnServerRemovePlayerMessageInternal); - NetworkServer.RegisterHandler((short)MsgType.Error, OnServerErrorInternal); + NetworkServer.RegisterHandler(MsgType.Connect, OnServerConnectInternal); + NetworkServer.RegisterHandler(MsgType.Disconnect, OnServerDisconnectInternal); + NetworkServer.RegisterHandler(MsgType.Ready, OnServerReadyMessageInternal); + NetworkServer.RegisterHandler(MsgType.AddPlayer, OnServerAddPlayerMessageInternal); + NetworkServer.RegisterHandler(MsgType.RemovePlayer, OnServerRemovePlayerMessageInternal); + NetworkServer.RegisterHandler(MsgType.Error, OnServerErrorInternal); } public bool StartServer() @@ -247,11 +247,11 @@ public bool StartServer() internal void RegisterClientMessages(NetworkClient client) { - client.RegisterHandler((short)MsgType.Connect, OnClientConnectInternal); - client.RegisterHandler((short)MsgType.Disconnect, OnClientDisconnectInternal); - client.RegisterHandler((short)MsgType.NotReady, OnClientNotReadyMessageInternal); - client.RegisterHandler((short)MsgType.Error, OnClientErrorInternal); - client.RegisterHandler((short)MsgType.Scene, OnClientSceneInternal); + client.RegisterHandler(MsgType.Connect, OnClientConnectInternal); + client.RegisterHandler(MsgType.Disconnect, OnClientDisconnectInternal); + client.RegisterHandler(MsgType.NotReady, OnClientNotReadyMessageInternal); + client.RegisterHandler(MsgType.Error, OnClientErrorInternal); + client.RegisterHandler(MsgType.Scene, OnClientSceneInternal); if (m_PlayerPrefab != null) { diff --git a/Mirror/Runtime/NetworkServer.cs b/Mirror/Runtime/NetworkServer.cs index 8f0501e2e..0a48662d9 100644 --- a/Mirror/Runtime/NetworkServer.cs +++ b/Mirror/Runtime/NetworkServer.cs @@ -88,14 +88,14 @@ public static void Initialize() internal static void RegisterMessageHandlers() { - RegisterHandler((short)MsgType.Ready, OnClientReadyMessage); - RegisterHandler((short)MsgType.Command, OnCommandMessage); - RegisterHandler((short)MsgType.LocalPlayerTransform, NetworkTransform.HandleTransform); - RegisterHandler((short)MsgType.LocalChildTransform, NetworkTransformChild.HandleChildTransform); - RegisterHandler((short)MsgType.RemovePlayer, OnRemovePlayerMessage); - RegisterHandler((short)MsgType.Animation, NetworkAnimator.OnAnimationServerMessage); - RegisterHandler((short)MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersServerMessage); - RegisterHandler((short)MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerServerMessage); + RegisterHandler(MsgType.Ready, OnClientReadyMessage); + RegisterHandler(MsgType.Command, OnCommandMessage); + RegisterHandler(MsgType.LocalPlayerTransform, NetworkTransform.HandleTransform); + RegisterHandler(MsgType.LocalChildTransform, NetworkTransformChild.HandleChildTransform); + RegisterHandler(MsgType.RemovePlayer, OnRemovePlayerMessage); + RegisterHandler(MsgType.Animation, NetworkAnimator.OnAnimationServerMessage); + RegisterHandler(MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersServerMessage); + RegisterHandler(MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerServerMessage); } public static bool Listen(int serverPort, int maxConnections)