diff --git a/Assets/Mirror/Components/NetworkProximityChecker.cs b/Assets/Mirror/Components/NetworkProximityChecker.cs
index 8654d6a0b..7b3925c70 100644
--- a/Assets/Mirror/Components/NetworkProximityChecker.cs
+++ b/Assets/Mirror/Components/NetworkProximityChecker.cs
@@ -95,9 +95,9 @@ public override bool OnCheckObserver(NetworkConnection conn)
/// Called when a new player enters, and when scene changes occur
///
/// List of players to be updated. Modify this set with all the players that can see this object
- /// True if this is the first time the method is called for this object
+ /// True if this is the first time the method is called for this object
/// True if this component calculated the list of observers
- public override bool OnRebuildObservers(HashSet observers, bool initial)
+ public override bool OnRebuildObservers(HashSet observers, bool initialize)
{
// if force hidden then return without adding any observers.
if (forceHidden)