diff --git a/Assets/Mirror/Components/NetworkProximityChecker.cs b/Assets/Mirror/Components/NetworkProximityChecker.cs index 8654d6a0b..7b3925c70 100644 --- a/Assets/Mirror/Components/NetworkProximityChecker.cs +++ b/Assets/Mirror/Components/NetworkProximityChecker.cs @@ -95,9 +95,9 @@ public override bool OnCheckObserver(NetworkConnection conn) /// Called when a new player enters, and when scene changes occur /// /// List of players to be updated. Modify this set with all the players that can see this object - /// True if this is the first time the method is called for this object + /// True if this is the first time the method is called for this object /// True if this component calculated the list of observers - public override bool OnRebuildObservers(HashSet observers, bool initial) + public override bool OnRebuildObservers(HashSet observers, bool initialize) { // if force hidden then return without adding any observers. if (forceHidden)