diff --git a/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs b/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs index ab00ba22f..b98304f79 100644 --- a/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs +++ b/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs @@ -121,7 +121,7 @@ protected virtual void Configure() // both always need to be on the same send interval. // force the setting to '0' in OnValidate to make it obvious that we // actually use NetworkServer.sendInterval. - syncInterval = 0; + // syncInterval = 0; // Unity doesn't support setting world scale. // OnValidate force disables syncScale in world mode. diff --git a/Assets/Mirror/Examples/Tanks/Prefabs/Tank.prefab b/Assets/Mirror/Examples/Tanks/Prefabs/Tank.prefab index 9f3daf31a..2ef0d02f9 100644 --- a/Assets/Mirror/Examples/Tanks/Prefabs/Tank.prefab +++ b/Assets/Mirror/Examples/Tanks/Prefabs/Tank.prefab @@ -68,7 +68,7 @@ MonoBehaviour: m_EditorClassIdentifier: syncDirection: 1 syncMode: 0 - syncInterval: 0 + syncInterval: 0.5 target: {fileID: 4492442352427800} syncPosition: 1 syncRotation: 1