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@ -157,7 +157,7 @@ static bool WeaveFromFile(string assemblyPath, string[] dependencies)
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{
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// read assembly from stream with parameters
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using (DefaultAssemblyResolver asmResolver = new DefaultAssemblyResolver())
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using (AssemblyDefinition asmDef = AssemblyDefinition.ReadAssembly(stream, new ReaderParameters{ ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver }))
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using (AssemblyDefinition assembly = AssemblyDefinition.ReadAssembly(stream, new ReaderParameters{ ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver }))
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{
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// add this assembly's path and unity's assembly path
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
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@ -174,7 +174,7 @@ static bool WeaveFromFile(string assemblyPath, string[] dependencies)
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// create weaver with logger
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weaver = new Weaver(new CompilationFinishedLogger());
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return weaver.Weave(asmDef);
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return weaver.Weave(assembly);
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}
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}
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}
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