From 0c98a51012ac9904b7a25323e5da60a007a286ef Mon Sep 17 00:00:00 2001 From: mischa Date: Wed, 13 Dec 2023 12:14:40 +0100 Subject: [PATCH] readme --- Assets/Mirror/Examples/Shooter/Readme.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Mirror/Examples/Shooter/Readme.txt b/Assets/Mirror/Examples/Shooter/Readme.txt index 06f8ec762..bb5648a89 100644 --- a/Assets/Mirror/Examples/Shooter/Readme.txt +++ b/Assets/Mirror/Examples/Shooter/Readme.txt @@ -1,10 +1,10 @@ Our Shooter Example aims to replicate fast paced first person shooter games like Quake & Counter-Strike, by utilizing Mirror's advanced features: -- Snapshot Interpolation -- Lag Compensation -- Client Side Prediction -- Two Click Hosting +- Snapshot Interpolation: this gives us perfectly smooth movement sync. +- Lag Compensation: accurate hit detection that goes back in time to compensate for latency. +- Client Side Prediction: immediate feedback when shooting interactable objects, with server corrections if needed. +- Two Click Hosting: host a server with two clicks directly from the Unity Editor. The goal is to provide a lightweight demo that users can learn from. All the complicated magic should be hidden in Mirror Components, with minimal custom code.