From 0cc23e411b57a073f4d14d07a6b8a8637a64c6f9 Mon Sep 17 00:00:00 2001 From: vis2k Date: Mon, 16 Jul 2018 15:49:13 +0200 Subject: [PATCH] NetworkHash128: fixed missing ) in comment --- Unity-Technologies-networking/Runtime/NetworkHash128.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Unity-Technologies-networking/Runtime/NetworkHash128.cs b/Unity-Technologies-networking/Runtime/NetworkHash128.cs index e1f27ceb6..bcc76ddf9 100644 --- a/Unity-Technologies-networking/Runtime/NetworkHash128.cs +++ b/Unity-Technologies-networking/Runtime/NetworkHash128.cs @@ -49,7 +49,7 @@ public bool IsValid() } // convert 32 length hex string like "042acbef..." to byte array - // (each byte is represented with 2 characters, e.g. 0xFF => "FF" + // (each byte is represented with 2 characters, e.g. 0xFF => "FF") public static NetworkHash128 Parse(string text) { // AssetDatabase.AssetPathToGUID always returns 32 length strings