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Changed NetworkRoomPlayer to use virtual SyncVar hook
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@ -1,3 +1,5 @@
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using System;
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using System.ComponentModel;
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using UnityEngine;
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namespace Mirror
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@ -81,9 +83,16 @@ public void CmdChangeReadyState(bool readyState)
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#region SyncVar Hooks
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void ReadyStateChanged(bool _, bool newReadyState)
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/// <summary>
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/// This is a hook that is invoked on clients when a RoomPlayer switches between ready or not ready.
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/// <para>This function is called when the a client player calls CmdChangeReadyState.</para>
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/// </summary>
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/// <param name="newReadyState">New Ready State</param>
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public virtual void ReadyStateChanged(bool _, bool newReadyState)
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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OnClientReady(newReadyState);
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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#endregion
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@ -101,11 +110,11 @@ public virtual void OnClientEnterRoom() { }
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/// </summary>
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public virtual void OnClientExitRoom() { }
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// Deprecated 05/18/2020
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/// <summary>
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/// This is a hook that is invoked on clients when a RoomPlayer switches between ready or not ready.
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/// <para>This function is called when the a client player calls CmdChangeReadyState.</para>
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/// Obsolete: Override <see cref="ReadyStateChanged(bool, bool)">ReadyStateChanged(bool, bool)</see> instead.
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/// </summary>
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/// <param name="readyState">Whether the player is ready or not.</param>
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[EditorBrowsable(EditorBrowsableState.Never), Obsolete("Override ReadyStateChanged(bool, bool) instead")]
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public virtual void OnClientReady(bool readyState) { }
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#endregion
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@ -24,5 +24,10 @@ public override void OnClientExitRoom()
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{
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if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnClientExitRoom {0}", SceneManager.GetActiveScene().path);
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}
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public override void ReadyStateChanged(bool _, bool newReadyState)
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{
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if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "ReadyStateChanged {0}", newReadyState);
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}
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}
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}
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@ -75,12 +75,16 @@ public class #SCRIPTNAME# : NetworkRoomPlayer
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/// </summary>
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public override void OnClientExitRoom() { }
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#endregion
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#region SyncVar Hooks
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/// <summary>
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/// This is a hook that is invoked on clients when a RoomPlayer switches between ready or not ready.
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/// <para>This function is called when the a client player calls SendReadyToBeginMessage() or SendNotReadyToBeginMessage().</para>
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/// </summary>
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/// <param name="readyState">Whether the player is ready or not.</param>
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public override void OnClientReady(bool readyState) { }
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public override void ReadyStateChanged(bool _, bool readyState) { }
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#endregion
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