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OR perf test
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using NUnit.Framework;
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namespace Mirror.Tests.AckDeltaCompressionTests
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@ -133,5 +134,29 @@ public void UpdateIdentityAcks()
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Assert.That(identityAcks[1337], Is.EqualTo(3.0)); // already newer
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Assert.That(identityAcks[101], Is.EqualTo(3.0)); // already newer
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}
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[Test]
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public void ORperf()
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{
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// we are going to need to OR quite a lot of dirty history.
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// let's see if this is fast enough at all.
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// 100.000 entities need 49 ms.
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// 10.000 entities need 5 ms. hm that's quite a lot.
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Stopwatch watch = Stopwatch.StartNew();
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for (int identity = 0; identity < 100_000; ++identity)
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{
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for (int comp = 0; comp < 5; ++comp)
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{
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ulong mask = 0;
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for (int history = 0; history < 60 * 3; ++history)
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{
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mask |= (ulong)1 << history;
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}
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}
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}
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watch.Stop();
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UnityEngine.Debug.Log("ORperf: " + watch.ElapsedMilliseconds + "ms");
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}
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}
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}
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