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docs: NetworkManager callbacks (#2207)
* removing mention of start start happens before server/host/client starts * updating order for stophost
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@ -13,7 +13,6 @@ A game can be running in one of three modes, host, client, or server-only. The c
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## Host Mode:
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## Host Mode:
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When the host is started:
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When the host is started:
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- `Start()` function is called
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- `OnStartServer`
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- `OnStartServer`
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- `OnStartHost`
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- `OnStartHost`
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- `OnServerConnect`
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- `OnServerConnect`
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@ -35,13 +34,13 @@ When a client disconnects:
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When the host is stopped:
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When the host is stopped:
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- `OnStopHost`
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- `OnStopHost`
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- `OnStopServer`
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- `OnServerDisconnect`
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- `OnStopClient`
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- `OnStopClient`
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- `OnStopServer`
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## Client Mode
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## Client Mode
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When the client starts:
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When the client starts:
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- `Start()` function is called
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- `OnStartClient`
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- `OnStartClient`
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- `OnClientConnect`
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- `OnClientConnect`
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- `OnClientChangeScene`
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- `OnClientChangeScene`
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@ -54,7 +53,6 @@ When the client stops:
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## Server Mode
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## Server Mode
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When the server starts:
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When the server starts:
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- `Start()` function is called
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- `OnStartServer`
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- `OnStartServer`
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- `OnServerSceneChanged`
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- `OnServerSceneChanged`
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