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blend over rtt
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@ -33,8 +33,9 @@ public class ForecastRigidbody : NetworkBehaviour
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Vector3 lastPosition;
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Vector3 lastPosition;
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[Header("Blending")]
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[Header("Blending")]
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[Tooltip("Blend to remote state over this period of time, accelerating the blending exponentially.")]
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[Tooltip("Blend to remote state over a N * rtt time.\n For a 200ms ping, we blend over N * 200ms.\n For 20ms ping, we blend over N * 20 ms.")]
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public float blendingTime = 0.500f;
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public float blendingRttMultiplier = 3;
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public float blendingTime => (float)NetworkTime.rtt * blendingRttMultiplier;
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[Tooltip("Blending speed over time from 0 to 1. Exponential is recommended.")]
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[Tooltip("Blending speed over time from 0 to 1. Exponential is recommended.")]
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public AnimationCurve blendingCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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public AnimationCurve blendingCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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ForecastState state = ForecastState.FOLLOWING; // follow until the player interacts
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ForecastState state = ForecastState.FOLLOWING; // follow until the player interacts
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