Remove all extraneous blank lines (#1325)

This commit is contained in:
MrGadget 2019-12-20 15:46:16 -05:00 committed by vis2k
parent b479b8ee51
commit 0e705d4aa0
23 changed files with 0 additions and 36 deletions

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@ -572,7 +572,6 @@ void GenerateDeSerialization()
// Generates: end if (initialState);
serWorker.Append(initialStateLabel);
// get dirty bits
serWorker.Append(serWorker.Create(OpCodes.Ldarg_1));
serWorker.Append(serWorker.Create(OpCodes.Call, Readers.GetReadFunc(Weaver.uint64Type)));

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@ -285,7 +285,6 @@ static void ProcessInstructionMethod(MethodDefinition md, Instruction instr, Met
}
}
// this is required to early-out from a function with "ref" or "out" parameters
static void InjectGuardParameters(MethodDefinition md, ILProcessor worker, Instruction top)
{

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@ -110,7 +110,6 @@ public static MethodDefinition ProcessSyncVarSet(TypeDefinition td, FieldDefinit
ILProcessor setWorker = set.Body.GetILProcessor();
// if (!SyncVarEqual(value, ref playerData))
Instruction endOfMethod = setWorker.Create(OpCodes.Nop);
@ -194,7 +193,6 @@ public static MethodDefinition ProcessSyncVarSet(TypeDefinition td, FieldDefinit
// dirty bit
setWorker.Append(setWorker.Create(OpCodes.Ldc_I8, dirtyBit)); // 8 byte integer aka long
if (fd.FieldType.FullName == Weaver.gameObjectType.FullName)
{
// reference to netId Field to set

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@ -3,7 +3,6 @@
using Mono.CecilX.Cil;
using Mono.CecilX.Rocks;
namespace Mirror.Weaver
{
public static class Readers
@ -156,13 +155,11 @@ static MethodDefinition GenerateArrayReadFunc(TypeReference variable, int recurs
worker.Append(worker.Create(OpCodes.Ret));
worker.Append(labelEmptyArray);
// T value = new T[length];
worker.Append(worker.Create(OpCodes.Ldloc_0));
worker.Append(worker.Create(OpCodes.Newarr, variable.GetElementType()));
worker.Append(worker.Create(OpCodes.Stloc_1));
// for (int i=0; i< length ; i++) {
worker.Append(worker.Create(OpCodes.Ldc_I4_0));
worker.Append(worker.Create(OpCodes.Stloc_2));
@ -180,7 +177,6 @@ static MethodDefinition GenerateArrayReadFunc(TypeReference variable, int recurs
worker.Append(worker.Create(OpCodes.Call, elementReadFunc));
worker.Append(worker.Create(OpCodes.Stobj, variable.GetElementType()));
worker.Append(worker.Create(OpCodes.Ldloc_2));
worker.Append(worker.Create(OpCodes.Ldc_I4_1));
worker.Append(worker.Create(OpCodes.Add));
@ -248,7 +244,6 @@ static MethodDefinition GenerateArraySegmentReadFunc(TypeReference variable, int
worker.Append(worker.Create(OpCodes.Newarr, elementType));
worker.Append(worker.Create(OpCodes.Stloc_1));
// loop through array and deserialize each element
// generates code like this
// for (int i=0; i< length ; i++)

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@ -247,7 +247,6 @@ static void SetupTargetTypes()
ArraySegmentOffsetReference = Resolvers.ResolveProperty(ArraySegmentType, CurrentAssembly, "Offset");
ArraySegmentConstructorReference = Resolvers.ResolveMethod(ArraySegmentType, CurrentAssembly, ".ctor");
NetworkReaderType = NetAssembly.MainModule.GetType("Mirror.NetworkReader");
NetworkWriterType = NetAssembly.MainModule.GetType("Mirror.NetworkWriter");

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@ -61,7 +61,6 @@ public static MethodReference GetWriteFunc(TypeReference variable, int recursion
return null;
}
MethodDefinition newWriterFunc;
if (variable.IsArray)
@ -246,13 +245,11 @@ static MethodDefinition GenerateArrayWriteFunc(TypeReference variable, int recur
worker.Append(worker.Create(OpCodes.Ldobj, variable.GetElementType()));
worker.Append(worker.Create(OpCodes.Call, elementWriteFunc));
worker.Append(worker.Create(OpCodes.Ldloc_1));
worker.Append(worker.Create(OpCodes.Ldc_I4_1));
worker.Append(worker.Create(OpCodes.Add));
worker.Append(worker.Create(OpCodes.Stloc_1));
// end for loop
worker.Append(labelHead);
worker.Append(worker.Create(OpCodes.Ldloc_1));
@ -349,7 +346,6 @@ static MethodDefinition GenerateArraySegmentWriteFunc(TypeReference variable, in
worker.Append(worker.Create(OpCodes.Add));
worker.Append(worker.Create(OpCodes.Stloc_1));
// end for loop
worker.Append(labelHead);
worker.Append(worker.Create(OpCodes.Ldloc_1));

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@ -476,7 +476,6 @@ protected bool SyncVarGameObjectEqual(GameObject newGameObject, uint netIdField)
return newNetId == netIdField;
}
// helper function for [SyncVar] GameObjects.
[EditorBrowsable(EditorBrowsableState.Never)]
protected void SetSyncVarGameObject(GameObject newGameObject, ref GameObject gameObjectField, ulong dirtyBit, ref uint netIdField)
@ -522,7 +521,6 @@ protected GameObject GetSyncVarGameObject(uint netId, ref GameObject gameObjectF
return null;
}
// helper function for [SyncVar] NetworkIdentities.
[EditorBrowsable(EditorBrowsableState.Never)]
protected bool SyncVarNetworkIdentityEqual(NetworkIdentity newIdentity, uint netIdField)

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@ -165,7 +165,6 @@ public bool Send(int msgType, MessageBase msg, int channelId = Channels.DefaultR
return Send(new ArraySegment<byte>(message), channelId);
}
/// <summary>
/// This sends a network message with a message ID on the connection. This message is sent on channel zero, which by default is the reliable channel.
/// </summary>

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@ -383,7 +383,6 @@ public void StartClient(Uri uri)
OnStartClient();
}
/// <summary>
/// This starts a network "host" - a server and client in the same application.
/// <para>The client returned from StartHost() is a special "local" client that communicates to the in-process server using a message queue instead of the real network. But in almost all other cases, it can be treated as a normal client.</para>

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@ -284,7 +284,6 @@ public static bool SendToAll<T>(T msg, int channelId = Channels.DefaultReliable)
{
if (LogFilter.Debug) Debug.Log("Server.SendToAll id:" + typeof(T));
// get writer from pool
NetworkWriter writer = NetworkWriterPool.GetWriter();
@ -1055,7 +1054,6 @@ internal static void SendSpawnMessage(NetworkIdentity identity, NetworkConnectio
NetworkWriter ownerWriter = NetworkWriterPool.GetWriter();
NetworkWriter observersWriter = NetworkWriterPool.GetWriter();
// serialize all components with initialState = true
// (can be null if has none)
identity.OnSerializeAllSafely(true, ownerWriter, out int ownerWritten, observersWriter, out int observersWritten);
@ -1175,7 +1173,6 @@ public static void Spawn(GameObject obj, GameObject player)
Spawn(obj, identity.connectionToClient);
}
/// <summary>
/// Use <see cref="Spawn(GameObject, NetworkConnection)"/> instead
/// </summary>

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@ -22,7 +22,6 @@ public static class NetworkTime
static double lastPingTime;
// Date and time when the application started
static readonly Stopwatch stopwatch = new Stopwatch();

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@ -86,7 +86,6 @@ struct Change
protected virtual void SerializeItem(NetworkWriter writer, T item) { }
protected virtual T DeserializeItem(NetworkReader reader) => default;
protected SyncList(IEqualityComparer<T> comparer = null)
{
this.comparer = comparer ?? EqualityComparer<T>.Default;

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@ -110,7 +110,6 @@ public override int GetMaxPacketSize(int channelId = 0)
#endregion
#region Server
// connection ids get mapped to base transports
// if we have 3 transports, then

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@ -64,7 +64,6 @@ public abstract class Transport : MonoBehaviour
/// <param name="address">The IP address or FQDN of the server we are trying to connect to</param>
public abstract void ClientConnect(string address);
/// <summary>
/// Establish a connecion to a server
/// </summary>
@ -169,7 +168,6 @@ public virtual bool GetConnectionInfo(int connectionId, out string address)
/// </summary>
public abstract void ServerStop();
#endregion
/// <summary>

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@ -90,7 +90,6 @@ async Task ReceiveLoop(WebSocket webSocket, CancellationToken token)
{
WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), token);
if (result == null)
break;
if (result.MessageType == WebSocketMessageType.Close)
@ -171,7 +170,6 @@ public async void Send(ArraySegment<byte> segment)
}
}
public override string ToString()
{
if (IsConnected )

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@ -65,7 +65,6 @@ public void Send(ArraySegment<byte> segment)
SocketSend(m_NativeRef, segment.Array, segment.Count);
}
#region Javascript native functions
[DllImport("__Internal")]
static extern int SocketCreate(

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@ -67,7 +67,6 @@ internal class WebSocketImplementation : WebSocket
SemaphoreSlim _sendSemaphore = new SemaphoreSlim(1, 1);
public WebSocketHttpContext Context { get; set; }
internal WebSocketImplementation(Guid guid, Func<MemoryStream> recycledStreamFactory, Stream stream, TimeSpan keepAliveInterval, string secWebSocketExtensions, bool includeExceptionInCloseResponse, bool isClient, string subProtocol)
{
_guid = guid;

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@ -190,7 +190,6 @@ async Task ReceiveLoopAsync(WebSocket webSocket, CancellationToken token)
// someone connected, raise event
Connected?.Invoke(connectionId);
while (true)
{
WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), token);

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@ -9,7 +9,6 @@ public class WebsocketTransport : Transport
public const string Scheme = "ws";
public const string SecureScheme = "wss";
protected Client client = new Client();
protected Server server = new Server();

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@ -32,7 +32,6 @@ public void TestEmptyByteArray()
Assert.That(unpacked.array.Count, Is.EqualTo(0));
}
public static ArraySegment<int> SampleReader(NetworkReader reader )
{
int length = reader.ReadPackedInt32();

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@ -3,7 +3,6 @@
using NUnit.Framework;
using UnityEngine;
namespace Mirror.Tests
{
public class MockQuest

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@ -198,7 +198,6 @@ public void CallbackTest()
serverSyncList.Add("yay");
SerializeDeltaTo(serverSyncList, clientSyncList);
Assert.That(called, Is.True);
}

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@ -18,7 +18,6 @@ public struct Guild
}
public class SyncVarTest
{