NetworkClient.activeHost to replace .isHostClient (consistent with NetworkServer.activeHost)

This commit is contained in:
vis2k 2022-12-12 15:41:58 +01:00
parent a4f3872a01
commit 0e9edbd0ad
2 changed files with 8 additions and 2 deletions

View File

@ -63,11 +63,15 @@ public static partial class NetworkClient
// empty if the client has not connected yet.
public static string serverIp => connection.address;
/// <summary>active is true while a client is connecting/connected</summary>
/// <summary>active is true while a client is connecting/connected either as standalone or as host client.</summary>
// (= while the network is active)
public static bool active => connectState == ConnectState.Connecting ||
connectState == ConnectState.Connected;
/// <summary>active is true while the client is connected in host mode.</summary>
// naming consistent with NetworkServer.activeHost.
public static bool activeHost => connection is LocalConnectionToServer;
/// <summary>Check if client is connecting (before connected).</summary>
public static bool isConnecting => connectState == ConnectState.Connecting;
@ -75,7 +79,8 @@ public static partial class NetworkClient
public static bool isConnected => connectState == ConnectState.Connected;
/// <summary>True if client is running in host mode.</summary>
public static bool isHostClient => connection is LocalConnectionToServer;
[Obsolete("NetworkClient.isHostClient was renamed to .activeHost to be more obvious")] // DEPRECATED 2022-12-12
public static bool isHostClient => activeHost;
// OnConnected / OnDisconnected used to be NetworkMessages that were
// invoked. this introduced a bug where external clients could send

View File

@ -60,6 +60,7 @@ public static partial class NetworkServer
public static bool active { get; internal set; }
/// <summary>active checks if the server has been started in host mode.</summary>
// naming consistent with NetworkClient.activeHost.
public static bool activeHost => localConnection != null;
// scene loading