diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs
index 8a237fea6..cc2d107ca 100644
--- a/Assets/Mirror/Runtime/NetworkServer.cs
+++ b/Assets/Mirror/Runtime/NetworkServer.cs
@@ -976,11 +976,10 @@ public static void SetAllClientsNotReady()
}
}
- ///
- /// Sets the client of the connection to be not-ready.
- /// Clients that are not ready do not receive spawned objects or state synchronization updates. They client can be made ready again by calling SetClientReady().
- ///
- /// The connection of the client to make not ready.
+ /// Marks the client of the connection to be not-ready.
+ // Clients that are not ready do not receive spawned objects or state
+ // synchronization updates. They client can be made ready again by
+ // calling SetClientReady().
public static void SetClientNotReady(NetworkConnection conn)
{
if (conn.isReady)
@@ -993,22 +992,15 @@ public static void SetClientNotReady(NetworkConnection conn)
}
}
- ///
- /// default ready handler.
- ///
- ///
- ///
+ // default ready handler.
static void OnClientReadyMessage(NetworkConnection conn, ReadyMessage msg)
{
// Debug.Log("Default handler for ready message from " + conn);
SetClientReady(conn);
}
- ///
- /// Removes the player object from the connection
- ///
- /// The connection of the client to remove from
- /// Indicates whether the server object should be destroyed
+ /// Removes the player object from the connection
+ // destroyServerObject: Indicates whether the server object should be destroyed
public static void RemovePlayerForConnection(NetworkConnection conn, bool destroyServerObject)
{
if (conn.identity != null)
@@ -1020,10 +1012,7 @@ public static void RemovePlayerForConnection(NetworkConnection conn, bool destro
conn.identity = null;
}
- else
- {
- // Debug.Log($"Connection {conn} has no identity");
- }
+ //else Debug.Log($"Connection {conn} has no identity");
}
///