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fix: #3308 scene change NetworkClient.owned null entry. NetworkIdentity.OnDestroy now removes from owned. (#3325)
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@ -629,6 +629,20 @@ void OnDestroy()
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if (NetworkClient.localPlayer == this)
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NetworkClient.localPlayer = null;
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}
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if (isClient)
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{
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// ServerChangeScene doesn't send destroy messages.
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// some identities may persist in DDOL.
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// some are destroyed by scene change.
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// if an identity is still in .owned, remove it.
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// fixes: https://github.com/MirrorNetworking/Mirror/issues/3308
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if (NetworkClient.connection != null &&
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NetworkClient.connection.owned.Contains(this))
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{
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NetworkClient.connection.owned.Remove(this);
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}
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}
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}
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internal void OnStartServer()
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