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fix stacked
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parent
9d8bb6b2be
commit
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@ -26,7 +26,7 @@ void Update()
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// apply force in a random direction, this looks best
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// apply force in a random direction, this looks best
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Debug.Log($"Applying force to: {hit.collider.name}");
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Debug.Log($"Applying force to: {hit.collider.name}");
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Vector3 impulse = Random.insideUnitSphere * force;
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Vector3 impulse = Random.insideUnitSphere * force;
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predicted.predictedRigidbody.AddForce(impulse, ForceMode.Impulse);
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predicted.AddPredictedForce(impulse, ForceMode.Impulse);
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CmdApplyForce(predicted.netIdentity, impulse);
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CmdApplyForce(predicted.netIdentity, impulse);
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}
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}
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}
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}
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