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NetworkTransformBase: fix interpolation being applied to a client's object that he had authority over. fixes #273
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@ -344,8 +344,9 @@ void Update()
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}
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// apply interpolation on client for all players
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// except for local player if he has authority and handles it himself
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if (!(isLocalPlayer && hasAuthority))
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// unless this client has authority over the object. could be
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// himself or another object that he was assigned authority over
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if (!hasAuthority)
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{
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// received one yet? (initialized?)
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if (goal != null)
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