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Remove redundant namespace
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@ -808,7 +808,7 @@ public static bool AddPlayerForConnection(NetworkConnection conn, GameObject pla
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conn.identity = identity;
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conn.identity = identity;
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// Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients)
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// Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients)
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identity.connectionToClient = (Mirror.NetworkConnectionToClient)conn;
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identity.connectionToClient = (NetworkConnectionToClient)conn;
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// set ready if not set yet
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// set ready if not set yet
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SetClientReady(conn);
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SetClientReady(conn);
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