Remove redundant namespace

This commit is contained in:
Paul Pacheco 2019-11-03 11:38:01 -06:00 committed by vis2k
parent 236dcb6734
commit 12fd2ae6fc

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@ -808,7 +808,7 @@ public static bool AddPlayerForConnection(NetworkConnection conn, GameObject pla
conn.identity = identity; conn.identity = identity;
// Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients) // Set the connection on the NetworkIdentity on the server, NetworkIdentity.SetLocalPlayer is not called on the server (it is on clients)
identity.connectionToClient = (Mirror.NetworkConnectionToClient)conn; identity.connectionToClient = (NetworkConnectionToClient)conn;
// set ready if not set yet // set ready if not set yet
SetClientReady(conn); SetClientReady(conn);