fix: Revert "NetworkClient.Shutdown: call ClientScene.Shutdown, otherwise it's never called" - caused client's player to not be removed from scene after disconnecting

This reverts commit e1e7b3132e.
This commit is contained in:
vis2k 2019-03-25 16:19:19 +01:00
parent c754082dca
commit 13bb748603

View File

@ -325,7 +325,6 @@ public static void Shutdown()
if (LogFilter.Debug) Debug.Log("Shutting down client.");
singleton = null;
active = false;
ClientScene.Shutdown();
}
[Obsolete("Call NetworkClient.Shutdown() instead. There is only one client.")]