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fix: Revert "NetworkClient.Shutdown: call ClientScene.Shutdown, otherwise it's never called" - caused client's player to not be removed from scene after disconnecting
This reverts commit e1e7b3132e
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@ -325,7 +325,6 @@ public static void Shutdown()
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if (LogFilter.Debug) Debug.Log("Shutting down client.");
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singleton = null;
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active = false;
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ClientScene.Shutdown();
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}
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[Obsolete("Call NetworkClient.Shutdown() instead. There is only one client.")]
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