diff --git a/Assets/Mirror/Runtime/NetworkConnection.cs b/Assets/Mirror/Runtime/NetworkConnection.cs
index 2d6635422..bce7453dd 100644
--- a/Assets/Mirror/Runtime/NetworkConnection.cs
+++ b/Assets/Mirror/Runtime/NetworkConnection.cs
@@ -30,7 +30,7 @@ public class NetworkConnection : IDisposable
/// Transport layers connections begin at one. So on a client with a single connection to a server, the connectionId of that connection will be one. In NetworkServer, the connectionId of the local connection is zero.
/// Clients do not know their connectionId on the server, and do not know the connectionId of other clients on the server.
///
- public readonly int connectionId = -1;
+ public readonly int connectionId;
///
/// Flag that indicates the client has been authenticated.
@@ -117,7 +117,6 @@ internal set
internal NetworkConnection(string networkAddress)
{
address = networkAddress;
- connectionId = 0;
}
///